
Sp4rkMaps
Joined: Sep 21, 2010
"wii has better gfx than most 360 games" -Wii lad
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Posted: Sep 22, 2010 01:36 PM
Msg. 1 of 3
First of all, Hello! :) I've used this great site to get all my Halo maps for the past couple years and thought I would sign up now that I have some actual time on my hands. My interest has shifted back to Halo lately now that I've learned a lot more about some game engines. So far I have pretty good knowledge and experience with CryEngine 1/2 and the Unreal Development Kit. However, most of my experience is with the X-Ray engine used by STALKER Shadow of Chernobyl. I remember seeing CE advertised when it first came out and thought "Hell yea, I'm gonna make me a map" So, as we all know, it never turns out being that easy and I dropped the idea. Although I did master the art of HMT v3.5 with trial... Anyway, I found my old Halo Trial mods folder and I haven't been able to stop playing with HMT since. But I'll bring my life story to and end and get to the question I have, and I'll look forward to getting to know all of you :)
Situation:
I started playing with the particle effect for the plasma grenade in HMT. I made it bigger, more dense, ect. As it stands I have an initial particle count of 500 for the density, and a radius of 5.5 for size. The first time I ran the map in an empty LAN server it worked fine. So I closed it (yes, to get a sandwich) and came back, made no changes, ran Halo again and started playing around again and I threw the grenade and watched the pretty explosion. But as soon as the effect dissappears from the screen I blue screen. I've tested 5 times since, and it's consistent. No matter where I am on the map, the same thing happens. Now it is for the Trial version of Bloodgulch but there are three parts to my question. So, is it just an unstable trial error? Is it just too high of a particle count for the engine? Will CE with react the same way? (I enjoy the effect and I plan on using it in the maps I'll be doing for CE)
Forgive me for the long post, I'm just presenting the type of person I am and the kind of questions I'll be asking :) Thanks for any and all help. Edited by Sp4rkMaps on Sep 22, 2010 at 01:41 PM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Sep 22, 2010 10:51 PM
Msg. 2 of 3
HMT is a modding tool, whereas HEK is an editing kit, incorporating those aspects of the particle into the map. A modding tool will always be more unstable than an editing kit designed for creating the map.
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Sp4rkMaps
Joined: Sep 21, 2010
"wii has better gfx than most 360 games" -Wii lad
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Posted: Sep 22, 2010 11:34 PM
Msg. 3 of 3
I'll go ahead and install HEK and go from there. Like I said, I'm learning a whole new development method here, so thank you for the kind reply :) Edited by Sp4rkMaps on Sep 22, 2010 at 11:35 PM
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