
ptowery
Joined: Aug 28, 2007
oify
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Posted: Sep 20, 2010 07:58 PM
Msg. 1 of 7
I'm having trouble exporting a Pelican remodel with The Ghost's BlSt JMS Exporter in 3ds max 2010. I have created a model with 13 different objects not including nodes. I rigged the model appropriately to the npelican's nodes with some nodes that I didn't need on this model. I can't test the rig with npeli animations because bluestreak's anim importer is getting errors. I tried exporting to jms with the jms exporter 1.01 but it said no geometry to export. so i linked all the objects to frame and retried. It froze 3ds max (I waited about 5 minutes.) I have a relatively good computer so it shouldn't take that long. I figured i had confused blst so i tried linking objects appropriately. (things i rigged to frame i linked to frame and things i rigged to frame wing left i linked to frame wing left etc) It still froze. What am I doing wrong? -Banshee Friend (Xfire: ptowery4)
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Sep 20, 2010 09:10 PM
Msg. 2 of 7
doesnt everything need to be attached together not just linked?
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ptowery
Joined: Aug 28, 2007
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Posted: Sep 20, 2010 10:41 PM
Msg. 3 of 7
That would make sense but would also make rigging it difficult.
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Sep 20, 2010 11:00 PM
Msg. 4 of 7
what if you rigged it first and then attached them?
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ptowery
Joined: Aug 28, 2007
oify
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Posted: Sep 21, 2010 03:04 PM
Msg. 5 of 7
Wouldn't that break the skin modifier? or is there some other way to attach without using editable mesh?
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Sep 21, 2010 04:32 PM
Msg. 6 of 7
i think when attaching something it allows you to choose whether to keep the material id's or not but i dont know if there's a way to do it without using an editable mesh. Edited by d4rfnader on Sep 21, 2010 at 04:32 PM
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ptowery
Joined: Aug 28, 2007
oify
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Posted: Sep 21, 2010 07:43 PM
Msg. 7 of 7
So, I managed to link and re-rig all the objects into 1 but it still freezes on export. Is it possible theirs too many polygons? xfire: ptowery4 and I'll send the file if you want to see for yourself. Edited by ptowery on Sep 22, 2010 at 08:42 PM
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