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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Bluestreak JMS

Author Topic: Bluestreak JMS (7 messages, Page 1 of 1)
Moderators: Dennis

ptowery
Joined: Aug 28, 2007

oify


Posted: Sep 20, 2010 07:58 PM    Msg. 1 of 7       
I'm having trouble exporting a Pelican remodel with The Ghost's BlSt JMS Exporter in 3ds max 2010. I have created a model with 13 different objects not including nodes. I rigged the model appropriately to the npelican's nodes with some nodes that I didn't need on this model. I can't test the rig with npeli animations because bluestreak's anim importer is getting errors. I tried exporting to jms with the jms exporter 1.01 but it said no geometry to export. so i linked all the objects to frame and retried. It froze 3ds max (I waited about 5 minutes.) I have a relatively good computer so it shouldn't take that long. I figured i had confused blst so i tried linking objects appropriately. (things i rigged to frame i linked to frame and things i rigged to frame wing left i linked to frame wing left etc) It still froze. What am I doing wrong? -Banshee Friend (Xfire: ptowery4)


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Sep 20, 2010 09:10 PM    Msg. 2 of 7       
doesnt everything need to be attached together not just linked?


ptowery
Joined: Aug 28, 2007

oify


Posted: Sep 20, 2010 10:41 PM    Msg. 3 of 7       
That would make sense but would also make rigging it difficult.


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Sep 20, 2010 11:00 PM    Msg. 4 of 7       
what if you rigged it first and then attached them?


ptowery
Joined: Aug 28, 2007

oify


Posted: Sep 21, 2010 03:04 PM    Msg. 5 of 7       
Wouldn't that break the skin modifier? or is there some other way to attach without using editable mesh?


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Sep 21, 2010 04:32 PM    Msg. 6 of 7       
i think when attaching something it allows you to choose whether to keep the material id's or not but i dont know if there's a way to do it without using an editable mesh.
Edited by d4rfnader on Sep 21, 2010 at 04:32 PM


ptowery
Joined: Aug 28, 2007

oify


Posted: Sep 21, 2010 07:43 PM    Msg. 7 of 7       
So, I managed to link and re-rig all the objects into 1 but it still freezes on export. Is it possible theirs too many polygons? xfire: ptowery4 and I'll send the file if you want to see for yourself.
Edited by ptowery on Sep 22, 2010 at 08:42 PM

 

 
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