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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Help with sp level

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Author Topic: Help with sp level (43 messages, Page 2 of 2)
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d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Sep 26, 2010 03:23 PM    Msg. 36 of 43       
that first line error, that always displays along with the other errors i'm not sure why though, so fix the cutscene flag thing and see if that works.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Sep 26, 2010 05:49 PM    Msg. 37 of 43       
It stops reading code once it hits an error, so it never reads the final parentheses.


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Sep 26, 2010 10:21 PM    Msg. 38 of 43       
okay thanks guys. This scripting buisiness was really pissing me off and was about to switch to MoH modding. Took one look at it and thought f that.

And so a cutscene flag is just another name for a netgame flag or is it something different?


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Sep 26, 2010 10:31 PM    Msg. 39 of 43       
cutscene flags are for singleplayer maps and netgame flags are for mp maps.


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Sep 26, 2010 10:41 PM    Msg. 40 of 43       
when you're in sapien go to game data and click flags. then create one with the correct names that are in the script then recompile the scripts and see.


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Sep 28, 2010 11:39 PM    Msg. 41 of 43       
ok thanks everyone my script now works and i have succesfully made mt first sp mission called "infiltration_v2" on damnation. Will release it with my others when I make them all now that i know i can script. I am now working on a deathisland sp with heaps of vehicles and aerial battles and stuff. Anyway:
Two things:

1) gamma, can you tell me how to make the teleporter sound play when u go through a teleporter?

2) and is there a script command for: if flyer2 doesn't get in his banshee (flyer2shee), destroy flyer2shee


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Sep 29, 2010 05:38 AM    Msg. 42 of 43       
#1 is:

(script continuous void teleportersound
(sleep until (volume_test_objects TRIGGERVOLUMENAME (players) 10))
(sound_impulse_start sound\sfx\DIRECTORYFORTHESOUND none 1)
)

I don't know #2.

Edited by MoooseGuy on Sep 29, 2010 at 05:38 AM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Sep 29, 2010 07:54 PM    Msg. 43 of 43       
(script startup destroyshee2
(sleep_until (condition) 15)
(if
(not (vehicle_test_seat flyer2shee "" flyer2))
(object_destroy flyer2shee)
)
)

Replace condition with the condition you wish to wait for before checking whether he entered the shee or not.

 
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