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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Getting bipeds to move at the start of a level

Author Topic: Getting bipeds to move at the start of a level (2 messages, Page 1 of 1)
Moderators: Dennis

MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Sep 19, 2010 10:03 AM    Msg. 1 of 2       
So, I made a cutscene for the start of a map I'm doing, but the biped I want to use in it is frozen in "T" position.
After checking more, I found that ALL the bipeds in the map during this cutscene are frozen.
So, does anyone know how to make it so that bipeds can move during my cutscene?
Thx a lot


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Sep 19, 2010 10:26 AM    Msg. 2 of 2       
Put a camera point overlooking the bipeds, and use the command (object_pvs_set_camera).

 

 
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