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Author Topic: RCMT Recruitment thread (38 messages, Page 2 of 2)
Moderators: Dennis

crudeowl
Joined: Jun 2, 2010

*SPOILER* Jesus dies in the bible


Posted: Sep 14, 2010 04:10 PM    Msg. 36 of 38       
Quote: --- Original message by: d4rfnader
wow, looks nice very big area too.
Thanks I had a very fun time modelling out the cliffs, but the town didn't come out the way I wanted it but hey, gotta sacrifice.

To EVERYONE, these textures are not permanent. I put them there to make it look nice for the screeny for ya'll. An this is only the surface, there are hopefully going to be BSP's that lead further under the map or in a cave in the mountains. Hopefully the rest turns out well:)


flyingpenguin117
Joined: Sep 8, 2010

You must Never, EVER leave a SINGLE BOB ALIVE!!!


Posted: Oct 7, 2010 10:08 PM    Msg. 37 of 38       
this kind of sounds like my idea for halo conquest. it is just a revamped campaign with more vehicles, weapons, and ai. probably the coolest feature would be airstrikes. you get a few per level, and you would press a button which creates three to five skyhawks which devestate enemy soldiers. ther might also be a reinforcements option-press a button and a pelican full of marines comes and drops them off near you. if someone could write scripts and put them in this, i think that would be awesome.


Kalymnian Beast
Joined: Oct 7, 2010


Posted: Oct 7, 2010 11:20 PM    Msg. 38 of 38       
I would offer to help in the actual making of the maps myself but I unfortunately happen to be technologically challenged. I've tried learning how to modify maps and frankly I don't quite understand much about it however, I do have a good recording voice. If it's voice acting you need then I'm in.

 
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