
shadowslayer123
Joined: Feb 22, 2009
Not the american average
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Posted: Sep 4, 2010 10:59 AM
Msg. 1 of 5
for some reason, my phantom is dissapearing when i look at it in certain angles /phantom pun
the render bounding radius was at 10, i upped it to 360, and its still there. this is most noticeable when using custom animations, since it moves around. ive messed with alot, and i still dont know what the problem is.
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CAG Gonzo
Joined: Apr 2, 2009
Retreat? Hell! We just got here!
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Posted: Sep 4, 2010 03:18 PM
Msg. 2 of 5
No idea what's up. There are two different radii in the vehicle tag; one up top (pretty much the first line of the vehicle tag), and another not far below, following the fields for specifying the model, physics, animations, shaders, etc. Set both to 50 as a test, and progressively work up until it works. If you get to a large number, like 500 or so, then something else is amiss. Unfortunately, I don't know what else could be wrong.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Sep 4, 2010 03:33 PM
Msg. 3 of 5
fix all the erorrs when you compile it ingame :/
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shadowslayer123
Joined: Feb 22, 2009
Not the american average
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Posted: Sep 4, 2010 04:15 PM
Msg. 4 of 5
thanks gonzo, youre a hero. i didnt up the render radius, only the render bounding radius, thats why it didnt work. i owe ya one
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CAG Gonzo
Joined: Apr 2, 2009
Retreat? Hell! We just got here!
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Posted: Sep 4, 2010 04:58 PM
Msg. 5 of 5
Hey no problem. I'm here to help.
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