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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »problem with my script

Author Topic: problem with my script (6 messages, Page 1 of 1)
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kev3344
Joined: Aug 8, 2008

IMAAA FIRING MAAA LAZAAA!!!!


Posted: Aug 31, 2010 04:27 PM    Msg. 1 of 6       
This is my script to spawn more than 6 vehicles

(script startup spawn8vehicle
(begin
(object_create g1)
(object_create nt1)
(object_create bf1)
(object_create d1)
(object_create k1)
(object_create fs1)
(object_create ghost1)
(object_create gp1)
(object_create bb1)
(object_create dc1)
)
)

when I test it alone it works fine but online, when you enter the vehicle, it creates a clone. The clone can't be entered or move.

What is wrong with the script?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 31, 2010 04:58 PM    Msg. 2 of 6       
What vehicle is it? The script looks like it'll work, except you want to remove the (begin clause, because it's unnecessary, and adding it as a habit will cause problems for you in the future.


kev3344
Joined: Aug 8, 2008

IMAAA FIRING MAAA LAZAAA!!!!


Posted: Sep 1, 2010 03:09 PM    Msg. 3 of 6       
these are all ghost-like vehicles(alien scout) should I use object_create_anew instead of object_create?
Edited by kev3344 on Sep 2, 2010 at 03:29 PM


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Sep 1, 2010 09:18 PM    Msg. 4 of 6       
Quote: scoot

lol

Also, do these vehicle destroy and stuff? I've had cloning issues like that sometimes.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Sep 2, 2010 02:23 AM    Msg. 5 of 6       
Create anew might work better. If they're clones, garbage_collect_now will work, provided everyone's looking away from the vehicles.


kev3344
Joined: Aug 8, 2008

IMAAA FIRING MAAA LAZAAA!!!!


Posted: Sep 2, 2010 03:30 PM    Msg. 6 of 6       
ok thank you

 

 
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