
zippo7
Joined: Jul 28, 2010
|
Posted: Aug 31, 2010 11:24 AM
Msg. 1 of 12
after playing various sp maps ive noticed after mixing up different encounters that c20(the library), when you reach the elevator to the second floor the elites and jackals freeze up(like it was a biped with no ai or animation). the first floor works nice though.
|
|
|

SeanTheLawn
Joined: Sep 4, 2007
|
Posted: Aug 31, 2010 12:09 PM
Msg. 2 of 12
I'm not 100% sure what you mean, but try this command: (ai_force_active [ai] [boolean]) Edited by seanthelawn on Aug 31, 2010 at 12:09 PM
|
|
|

zippo7
Joined: Jul 28, 2010
|
Posted: Aug 31, 2010 12:23 PM
Msg. 3 of 12
tried but it didnt seem to ''activate'' them. they are still pretty much braindead. my point was that i used sapien and the first ai encounter i made(with covenant) worked and they reacted and killed flood like they are supposed to. after i made my second covenant encounter and squads for the second bsp part(second floor) they seemed to be sort of corrupt. they didnt move or react(they freezed and were brain dead)
|
|
|

SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
|
Posted: Aug 31, 2010 12:52 PM
Msg. 4 of 12
Quote: --- Original message by: zippo7 tried but it didnt seem to ''activate'' them. they are still pretty much braindead. my point was that i used sapien and the first ai encounter i made(with covenant) worked and they reacted and killed flood like they are supposed to. after i made my second covenant encounter and squads for the second bsp part(second floor) they seemed to be sort of corrupt. they didnt move or react(they freezed and were brain dead) They don't have animations for something. use the exact same jackal actors for the two floors. Then we'll know it something is up with either the actor tags or the environment.
|
|
|

zippo7
Joined: Jul 28, 2010
|
Posted: Aug 31, 2010 12:57 PM
Msg. 5 of 12
tried. probably something with the animation. i think its very strange. any clue how to fix this?
|
|
|

SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
|
Posted: Aug 31, 2010 01:06 PM
Msg. 6 of 12
Quote: --- Original message by: zippo7 tried. probably something with the animation. i think its very strange. any clue how to fix this? My guess is that's in in the animation tag, and some actions have no animation assigned to them. Rip a new jackal.model_animations EDIT: Back up and delete your old one. Edited by SlappyThePirate on Aug 31, 2010 at 01:07 PM
|
|
|

zippo7
Joined: Jul 28, 2010
|
Posted: Aug 31, 2010 01:21 PM
Msg. 7 of 12
well there is one thing. it doesnt only happend to the jackals but also grunts and all sorts of elite. could it still be the animations? its odd how it doesnt work anyway even though i insert flood with the same problem
|
|
|

SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
|
Posted: Aug 31, 2010 01:38 PM
Msg. 8 of 12
That's never happened to me before, at least not to that extent. Try fixing the jackal's (OR grunts OR elites). Then we'll see.
|
|
|

SeanTheLawn
Joined: Sep 4, 2007
|
Posted: Aug 31, 2010 01:49 PM
Msg. 9 of 12
I seriously doubt it's the animations, but if you really think so go ahead and try to fix them.
|
|
|

zippo7
Joined: Jul 28, 2010
|
Posted: Aug 31, 2010 01:50 PM
Msg. 10 of 12
still doesnt work. i noticed at sapien that red circles with a line over it(like error) appear next to my squad actor placement at my second encounter block. next to all to actors in encounter block 2 contains an error sign. i try to replace them too. the signs doesnt appear until after you have saved the custom scenario and exit the map editor and restart. the only error the tool build says is that one of the actors may be stuck but that only two of them(not all)
|
|
|

SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
|
Posted: Aug 31, 2010 02:13 PM
Msg. 11 of 12
Quote: --- Original message by: zippo7 still doesnt work. i noticed at sapien that red circles with a line over it(like error) appear next to my squad actor placement at my second encounter block. next to all to actors in encounter block 2 contains an error sign. i try to replace them too. the signs doesnt appear until after you have saved the custom scenario and exit the map editor and restart. the only error the tool build says is that one of the actors may be stuck but that only two of them(not all) I think I figured it out. The ai's minds are not 'in' the current BSP. Make sure you assign your ai to the bsp # you're in. EDIT: and there's a script for this too, but I forget. Edited by SlappyThePirate on Aug 31, 2010 at 02:13 PM
|
|
|

zippo7
Joined: Jul 28, 2010
|
Posted: Aug 31, 2010 02:34 PM
Msg. 12 of 12
it worked good at the keyes level and i didnt do that mistake while fixing c20. something with the map? im not good with scripts at all. at the keyes level all the ai worked properly. also the freeze thing happened on the c10 map. only happends to the 90% flood maps. i need to learn scripting. noticed on c10 and c20 that the ai works at the first bsp part. i dont know how to make the covenant use their minds at all the bsp in the c10 and c20 scenario
|
|
|