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Author Topic: A30 Firefight: Stay on Topic (36 messages, Page 1 of 2)
Moderators: Dennis

Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Aug 29, 2010 02:50 PM    Msg. 1 of 36       

Firefight hasn't changed much since its introduction to CE, and while some designers have implemented reward systems and new weapons, every Firefight map has the same basic layout: Small guys, followed by more small guys, followed by slightly larger guys, followed by big guys.

So why not mix things up a little? I've decided to utilize a section of CMT's A30 SPV2 as the basis of my map. Firefight maps are always too cramped, and leave little room to maneuver. Each round becomes a familiar pattern as the game progresses. The valleys of Installation 04 will leave players plenty of options when the bullets start flying. At the beginning, some areas of the valley will be off-limits, blocked off by massive shield barriers. But as you progress, shields will fall, and new portions of the valley will be unlocked.

Bonus rounds will be thrown into the mix, to give the player a break from the otherwise continuos onslaught. Covenant Banshees will take to the skies, attempting to flee the battlefield within the allotted time. Sucessfully downing them with the provided Surface-to-Air Missile Launcher will reward the player with anything from an overshield to an emplaced turret.

And of course, you can't forget the Boss Fights. To unlock other portions of the valley, players must defeat the area's Boss. They become progressively harder as you approach the final zone, and defeating them unlocks special weapons and powerups.
-----------------------------------------------------------------------------------------------------------

So here's the request: While I posses a rudimentary knowledge of AI modification, I lack the skills required to create some of the unique actor variants I'll need for such a project. And I'm terrible at scripting, so I'll need someone to volunteer for that, as well. I hope someone takes an interest in this and decides to help out. I could use a hand.

And please, don't argue over it. I'm open to criticism, but try and keep it constructive.


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Aug 29, 2010 03:06 PM    Msg. 2 of 36       
Quote: --- Original message by: gnademassica117
I hate Higuy.

.
This is a troll post. Stop or you will be banned,


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Aug 29, 2010 03:11 PM    Msg. 3 of 36       
Quote: --- Original message by: gnademassica117
I would love to do the AI for you.
Edited by gnademassica117 on Aug 29, 2010 at 03:08 PM


That would be greatly appreciated. Do you have Xfire?


A few units I'll need for the Firefight:
•Jackal Scouts: Kig-Yar Mercenaries armed with Plasma Rifles. They lack any form of shielding, instead focusing on offensive manuevers.
•Bosses
Edited by Echo77 on Aug 29, 2010 at 03:13 PM


doompig444
Joined: Mar 22, 2010

Mornië alantië


Posted: Aug 29, 2010 03:14 PM    Msg. 4 of 36       
I hate Dennis.

Here's some basic tips on encounters: Think about encounters found in the campaign. Would they ever have 10 Grunt Minors as an encounter? Or an encounter of nothing but Jackals? Don't be lazy - add as many actor variants as you need to mix it up. Don't set up an encounter if you wouldn't see it in the actual campaign. That's what I hate most about a lot of firefights - people are lazy, don't use the major upgrade properly, and give encounters consisting of nothing but 10 Elite Majors.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Aug 29, 2010 03:20 PM    Msg. 5 of 36       
Quote: --- Original message by: doompig444Don't be lazy - add as many actor variants as you need to mix it up.


Yes, that was my plan. I'll be introducing a variety of new units, and encounters will be squad-based, each member serving a specific role. Later rounds will have multiple squads working in tandem, and eventually vehicles will be thrown into the mix.


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Aug 29, 2010 03:28 PM    Msg. 6 of 36       
Quote: --- Original message by: doompig444
I hate Dennis.
This is irrelevant and a troll post as well. Your immaturity is showing by posting this and copying the previous poster. You can also be banned as well.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Aug 29, 2010 03:32 PM    Msg. 7 of 36       
Quote: --- Original message by: Dennis
Quote: --- Original message by: doompig444
I hate Dennis.
This is irrelevant and a troll post as well. Your immaturity is showing by posting this and copying the previous poster. You can also be banned as well.


I know this is your site, but maybe you could PM people about their offenses? That would keep counter-arguments out of the threads, and help keep everyone on topic.
Edited by Echo77 on Aug 29, 2010 at 03:48 PM


Russ Jackal
Joined: Aug 17, 2010

My December


Posted: Aug 29, 2010 03:58 PM    Msg. 8 of 36       
Agreed.

And apologies for being part of that argument, I'll stay out of it in the future!
Also mister Echo The Dolphin, if you want help and advice on the ai aspect of this, I'd be glad to help you out should you give me your xfire


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Aug 29, 2010 04:34 PM    Msg. 9 of 36       
im also sorry for being apart of that argument but still i like the idea that you have a few more zones and it would most likely make a decent firefight.


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Aug 29, 2010 04:35 PM    Msg. 10 of 36       
this could actually work if the encounters came in drop ships or in like wraiths and such, instead of just spawning right in the battle. and instead of walking you would get a distress call that a zone has been invaded so a pelican would come for you and take you to the next zone.


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Aug 29, 2010 04:37 PM    Msg. 11 of 36       
can you use custom animations for dropships and pelicans?


WM Blade
Joined: Sep 27, 2008

WORT WORT WHAT???


Posted: Aug 29, 2010 04:43 PM    Msg. 12 of 36       
also you need a sniping hill or so, because theres no point to have a sniper in a normal area or (like gamma's) in a damn little structure, and make elites come from the first wave, it is boring kill grunts only... way too easy


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Aug 29, 2010 05:17 PM    Msg. 13 of 36       
Quote: --- Original message by: Zira Vadum
Vehicles would be a nice option too!

And also, I think the firefight needs about 4 more zones as well. Since your zones are centered upon structures of interest, perhaps take Higuy's advice and model 4 more zones? If you can't, I would be more than willing to.


I considered adding vehicles, but I was afraid people would stay in it the entire game, racking up easy kills as they mowed through infantry.

I would include the store option, but seeing as how I have no idea how to script, someone would have to set that up for me.

And I can't model. :(

Each zone will have ten waves, the final wave being the boss battle, and the fifth wave being the bonus round.

Quote: --- Original message by: Slayer117
this could actually work if the encounters came in drop ships or in like wraiths and such, instead of just spawning right in the battle. and instead of walking you would get a distress call that a zone has been invaded so a pelican would come for you and take you to the next zone.


I was planning on enemy forces being deployed via Spirit Dropships.

Each Zone is within walking distance of the next.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Aug 29, 2010 06:05 PM    Msg. 14 of 36       
Quote: --- Original message by: Zira Vadum
If you can't, I would be more than willing to.


Alright. But seeing as how each zone consists of ten waves, adding four more would make a total of seventy.... That's a lot. XD

Do you have an Xfire? There are a few other things I need modelled.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Aug 29, 2010 08:01 PM    Msg. 15 of 36       
Also, if anyone would be willing to donate an Airstrike Designator, that'd be nice. I wanna use it as a perk for beating a certain number of waves.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Aug 29, 2010 09:03 PM    Msg. 16 of 36       
Quote: --- Original message by: assassinchief107

I hope for my sake, there would be Halo 2 weapons. This will be something new, all other firefights have either classic weapons or Halo 3 ones, which is kinda getting old.
Edited by assassinchief107 on Aug 29, 2010 at 08:37 PM


UNSC Weapons:

•M6G Magnum (Halo 3)
•M7/s Submachine Gun (Halo 3)
•MA5K Carbine (CMT)
•BR55 SR (Halo 3)
•M90A Shotgun (Halo 3)
•Chaingun (CMT)
•AARL (CMT)

---------------------
Covenant Weapons:

•Plasma Pistol (CMT)
•Jackal Plasma Rifle (CMT)
•Plasma Rifle (CMT)
•Spiker (CMT)
•Needler (CMT)
•Covenant Carbine (Halo 3)

---------------------
Boss Weapons:

•Revolver (Chronopolis)
•Focus Rifle (A Beam Rifle Modification)
•Plasma Launcher (A Fuel Rod Gun Modification)


doompig444
Joined: Mar 22, 2010

Mornië alantië


Posted: Aug 30, 2010 02:07 AM    Msg. 17 of 36       
Quote: --- Original message by: Dennis
Quote: --- Original message by: doompig444
I hate Dennis.
You can also be banned as well.


Guess I'm two steps from Hell.

And yes, Covenant forces in vehicles can be a good idea, especially on A30 if you execute it well.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Aug 30, 2010 04:51 PM    Msg. 18 of 36       
Quote: --- Original message by: assassinchief107
Fine, as long as there's a decent HUD. Not a mixture.

Using CMT's HUD and "The Lost Spartan" biped.

Quote:
I know that most of the map is pretty open... but you need to modify zone 3's bridges if you want to avoid cramped routes. Seriously, the bridge is so narrow, I once got a Wraith stuck on it because it only made contact with the centre of its underbelly, and its engines were over a huge ravine, so it sank. Elite AI often sidesteps when shot, and they don't care that they're on a 1 metre-wide bridge, they do it, and then fall off and die.
Also, I can't figure out how you can make a firefight which involves conquering new territory.


Same thing happened to me, which is why I expanded the bridge by overlaying them with light bridges.

Territories will be blocked by large semi-transparent energy shields. After completing a Zone, the shields will lower, allowing you to pass. Once you enter the next Zone, the shields will lock in place, and you will be unable to return to the previous Zone.
(Weapons unlocked in previous Zones will still be available as you progress.)


doompig444
Joined: Mar 22, 2010

Mornië alantië


Posted: Aug 30, 2010 07:20 PM    Msg. 19 of 36       
Quote: --- Original message by: assassinchief107
Cool, CMT one. Is it 'assorted'? Like a weapon has a classic HUD, while the other has a CMT one, and the other has an H3 one?


Only a fool who didn't know the first thing about HUDs would make that happen.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Aug 30, 2010 09:09 PM    Msg. 20 of 36       
The majority of the weapons are CMT, so everything should match up fairly well.

@Doompig: I know you aren't directly specifying me when you say stuff like that, but then again, you're good at what you do. Not everyone can play Baseball, not everyone can skate, and some people have trouble with map-making.
Edited by Echo77 on Aug 30, 2010 at 10:10 PM


Skyancez3o4
Joined: Apr 6, 2010

I miss CE


Posted: Aug 30, 2010 10:08 PM    Msg. 21 of 36       
Quote: The majority of the weapons are CMT, so everything should match up fairly well.

Ahh, o well. I was kinda hoping for more of the old H3 style but w/e.
Atleast I like the MA5K. Is there gonna be backpack tags? I tend to be addicted to third person


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Aug 30, 2010 10:12 PM    Msg. 22 of 36       
Quote: Ahh, o well. I was kinda hoping for more of the old H3 style but w/e.
Atleast I like the MA5K. Is there gonna be backpack tags? I tend to be addicted to third person


I dunno how to set that up for the biped I've decided to use. If someone could explain how, then I might do it.

By the way, could you PM me the name of the 3rd Person program you use? Mine doesn't work anymore.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Aug 31, 2010 04:46 PM    Msg. 23 of 36       
Quote: --- Original message by: IcePhoenix
still don't get why a firefight mission would make you move bases.


Because, some people get tired of being stuck in the same area for the entire game. If you get to move around, though, it keeps you on your toes.


n00b4life97
Joined: Aug 31, 2010

Xfire: halostuffyo


Posted: Aug 31, 2010 05:51 PM    Msg. 24 of 36       
can you make it so when you buy a vehicle, a pelican spawns with the vehicle attached, comes to you, drops off the vehicle and fly's away, and when its out of site it diapered, that would be AWESOME, same with enemy vehicles. is that possible?


yayaplols
Joined: Nov 29, 2009


Posted: Aug 31, 2010 05:58 PM    Msg. 25 of 36       
Quote: --- Original message by: n00b4life97
can you make it so when you buy a vehicle, a pelican spawns with the vehicle attached, comes to you, drops off the vehicle and fly's away, and when its out of site it diapered, that would be AWESOME, same with enemy vehicles. is that possible?


also can you make it so when you buy a weapon... a drop pod falls down with the weapon in it nearby...?


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Aug 31, 2010 06:33 PM    Msg. 26 of 36       
Quote: --- Original message by: n00b4life97
can you make it so when you buy a vehicle, a pelican spawns with the vehicle attached, comes to you, drops off the vehicle and fly's away, and when its out of site it diapered, that would be AWESOME, same with enemy vehicles. is that possible?


I've decided that a limited selection of vehicles will be available to the player, albeit destructible ones. I'll see what I can do. Weapons will be spawned on your current base.

Enemy Vehicles will simply spawn when out of sight, and drive until they reach your position.


n00b4life97
Joined: Aug 31, 2010

Xfire: halostuffyo


Posted: Aug 31, 2010 06:55 PM    Msg. 27 of 36       
thats sounds good . cant wait until the map is done :)
Edited by n00b4life97 on Aug 31, 2010 at 06:56 PM


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Sep 2, 2010 08:19 PM    Msg. 28 of 36       
Wut dat?


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Sep 4, 2010 01:27 AM    Msg. 29 of 36       
Quote: --- Original message by: assassinchief107
Wait! LOST SPARTAN BIPED? EWWW!!?!?


I'll be upgrading to CMT's Mark V Biped if I can ever find some people to help me with this.


Hs_crozzhair
Joined: May 8, 2010


Posted: Sep 4, 2010 10:25 PM    Msg. 30 of 36       
You should make the boss waves have vehicles also...


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Sep 4, 2010 10:51 PM    Msg. 31 of 36       
Bosses:

Zone 1 - Jackal Mercenary and Jackal Smugglers
Zone 2 - Spec Ops Elite squad
Zone 3 - Elite Councillor and Honor Guards


antiblood
Joined: Jul 17, 2010

Hail satan, smoke mehth


Posted: Sep 4, 2010 11:23 PM    Msg. 32 of 36       
this looks promising and unique, wicked idea. this sounds like a great firefight type map. ill keep my eye on this thread, wish i could help you but i model bsps :\ keep up the good work man!


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Sep 4, 2010 11:25 PM    Msg. 33 of 36       
Quote: --- Original message by: antiblood
this looks promising and unique, wicked idea. this sounds like a great firefight type map. ill keep my eye on this thread, wish i could help you but i model bsps :\ keep up the good work man!


lol Hr.... what work all they did was talk about what they should do with no work involved yet.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Sep 4, 2010 11:52 PM    Msg. 34 of 36       
Quote: lol Hr.... what work all they did was talk about what they should do with no work involved yet.


Exactly! Procrastination for the win!


But yeah. I'm not gonna start unless I can find some scripters and AI modders to help.


antiblood
Joined: Jul 17, 2010

Hail satan, smoke mehth


Posted: Sep 5, 2010 12:02 AM    Msg. 35 of 36       
youre getting some where with planning tho and thats good, something most projects lack.

 
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