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Author Topic: Mad Max Truck (4 messages, Page 1 of 1)
Moderators: Dennis

00button
Joined: Aug 21, 2010

Can't stop crapping.


Posted: Aug 24, 2010 12:52 AM    Msg. 1 of 4       
Hi Everyone

ok. I am a total halo modding noob. i can import maps and mod it so i have rockets on multiplayer, but other than that i know diddly-squat. so. how could i get the truck off mad max 2 on too halo? i have seen it done on GTA but i would like it on halo. any thoughts?

btw this is the truck in GTA: http://www.thegtaplace.com/downloads/f4008-mad-max-mack


Mythril
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Screenshot Guru
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Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Aug 24, 2010 03:16 AM    Msg. 2 of 4       
Well, it could be possible to rip the model from the original game, input it into Max, and export the model, collision and animations. Then if you want the fast way, replace the warthog model\collision\animations in the warthog vehicle with your newly exported model\collision\animations.

However, for a beginner, it could be quite difficult, so I would recommend learning basic map-making and tagging.

View this thread on more information on programs and tutorials:
http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=8579


00button
Joined: Aug 21, 2010

Can't stop crapping.


Posted: Aug 25, 2010 01:25 PM    Msg. 3 of 4       
btw the truck was a mod in that game aswell so :/


XlzQwerty1
Joined: Aug 6, 2009


Posted: Aug 25, 2010 06:24 PM    Msg. 4 of 4       
Just because it is a mod for sa, doesnt mean it will be as easy to get into halo as it was for SA. You'll need to learn the basics and the required tools along with a lot of patience. I've ripped multiple models from San Andreas for Halo, but the only thing you can rip is the textures and the raw model, no collision or physics. No animation either.
Plus this truck looks really high-poly to me.
Edited by XlzQwerty1 on Aug 25, 2010 at 06:25 PM

 

 
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