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Author Topic: [WIP] Flawed Legacy Firefight (as Arbiter) (127 messages, Page 2 of 4)
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WM Blade
Joined: Sep 27, 2008

WORT WORT WHAT???


Posted: Aug 25, 2010 12:35 PM    Msg. 36 of 127       
yes yes hahaha I did not expect you to have it from the start, any way... hao are the eretic hunters??


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Aug 25, 2010 12:44 PM    Msg. 37 of 127       
Quote: --- Original message by: WM Blade
yes yes hahaha I did not expect you to have it from the start, any way... hao are the eretic hunters??
I think you're asking "how are the heretic hunters?"
There are no heretic hunters. I'm using enforcer sentinels. It's the CMT d40 biped or whatever. I will put sentnel textures on it, though.


WM Blade
Joined: Sep 27, 2008

WORT WORT WHAT???


Posted: Aug 25, 2010 12:50 PM    Msg. 38 of 127       
yes hahahaha but its sound the same hao - how...
ooo nice, it would be nice if you could purchase diferents armor varients and each armor include a upgrade, cammo, little more shield, health blah blah blah

dam... the arbiter has no armor varients....
Edited by WM Blade on Aug 25, 2010 at 12:55 PM


antiblood
Joined: Jul 17, 2010

Hail satan, smoke mehth


Posted: Aug 25, 2010 12:54 PM    Msg. 39 of 127       
i think he means the sky from the h2 sp map The Arbiter or whatever the hell its called. i got a h2 sky too for colossus :P (hurray for lame maps being ported)


Skyancez3o4
Joined: Apr 6, 2010

I miss CE


Posted: Aug 25, 2010 02:12 PM    Msg. 40 of 127       
Quote: --- Original message by: antiblood
i think he means the sky from the h2 sp map The Arbiter or whatever the hell its called. i got a h2 sky too for colossus :P (hurray for lame maps being ported)

That's what I thought.
In Halo 2, there was a Single Player level called the Arbiter and he means that he has the sky tags(or w/e it is) for you.

Seeing armour varients with different effects would be nice. :D Im gonna love this map
Edited by Skyancez3o4 on Aug 25, 2010 at 02:13 PM


WM Blade
Joined: Sep 27, 2008

WORT WORT WHAT???


Posted: Aug 25, 2010 02:57 PM    Msg. 41 of 127       
Quote: --- Original message by: Skyancez3o4

Quote: --- Original message by: antiblood
i think he means the sky from the h2 sp map The Arbiter or whatever the hell its called. i got a h2 sky too for colossus :P (hurray for lame maps being ported)

That's what I thought.
In Halo 2, there was a Single Player level called the Arbiter and he means that he has the sky tags(or w/e it is) for you.

Seeing armour varients with different effects would be nice. :D Im gonna love this map
Edited by Skyancez3o4 on Aug 25, 2010 at 02:13 PM

yes but remember the arbiter uses his own varient, though... i rly is a good idea xD


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Aug 25, 2010 03:42 PM    Msg. 42 of 127       
Nobody cares about armor variants in a firefight. You can't see yourself until you die. But the script is possible.
What do you think: Camo on flashlight or camo as equipment, or both (you buy camo usages).


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Aug 26, 2010 06:51 AM    Msg. 43 of 127       
Buy the camo powerups. That way you can't spam it.


WM Blade
Joined: Sep 27, 2008

WORT WORT WHAT???


Posted: Aug 26, 2010 08:42 AM    Msg. 44 of 127       
Quote: --- Original message by: SlappyThePirate
Nobody cares about armor variants in a firefight. You can't see yourself until you die. But the script is possible.
What do you think: Camo on flashlight or camo as equipment, or both (you buy camo usages).

or use 3rd person to se how you pwn, i prefer cammo with flashlight but it will have recharge and use tiem is't it?


032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: Aug 26, 2010 10:35 AM    Msg. 45 of 127       
Quote: --- Original message by: SlappyThePirate
Quote: --- Original message by: WM Blade
yes yes hahaha I did not expect you to have it from the start, any way... hao are the eretic hunters??
I think you're asking "how are the heretic hunters?"
There are no heretic hunters. I'm using enforcer sentinels. It's the CMT d40 biped or whatever. I will put sentnel textures on it, though.

use the one from the tag release,or get it from Dark Neon,its the textured one.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Aug 26, 2010 11:21 AM    Msg. 46 of 127       
Didn't know that thanks.


WM Blade
Joined: Sep 27, 2008

WORT WORT WHAT???


Posted: Aug 26, 2010 01:05 PM    Msg. 47 of 127       
it is possible to make the effect from H3 of the overshield?? ya know to make this some kinda of upgrade or complement


Dark Neon
Joined: Jun 8, 2009


Posted: Aug 27, 2010 07:36 AM    Msg. 48 of 127       
Quote: --- Original message by: 032 Mendicant Bias
Quote: --- Original message by: SlappyThePirate
Quote: --- Original message by: WM Blade
yes yes hahaha I did not expect you to have it from the start, any way... hao are the eretic hunters??
I think you're asking "how are the heretic hunters?"
There are no heretic hunters. I'm using enforcer sentinels. It's the CMT d40 biped or whatever. I will put sentnel textures on it, though.

use the one from the tag release,or get it from Dark Neon,its the textured one.

Get what now?


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Aug 27, 2010 10:02 AM    Msg. 49 of 127       
Quote: --- Original message by: IcePhoenix
Also the irony of the no hunters thing: early in developement the Heretics were meant to be comprised solely of hunters.
You mean in the books and stuff. I don't care. But thanks anyway.

My turret grunt gets killed by his turret landing on him, like every turret grunt who deploys his weapon. So with some time I'll have that working through scripts.
Now the grunt will walk over to an area of its choosing, create the turret, and start using it. If you ask him to get out so you can enter, he'll act like infantry until you exit and he can get back in.

I plan on scripting weapon switching with allies. However, you could take advantage of their infinite ammo like in Halo 2. And you couldn't trade with dual-weilding allies. Or the turret grunt. All this makes it seem like a bad idea.


032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: Aug 27, 2010 10:18 AM    Msg. 50 of 127       
easy fix for that,create a seperate weapon prefix for the dual weapons,and make an animation for that in the weapon tag,do the same for the turret grunt.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Aug 27, 2010 10:25 AM    Msg. 51 of 127       
Quote: --- Original message by: 032 Mendicant Bias
easy fix for that,create a seperate weapon prefix for the dual weapons,and make an animation for that in the weapon tag,do the same for the turret grunt.

That's not what I mean.
In halo 2, if you had a needler, and you swapped with an elite with dual PRs, he would recieve the needler and you would get a PR. And then there is one extra PR.
In CE I could swap ONE of the elite's PRs for a needler, giving you a PR and the elite would have needler-PR combo.
And you can't hold a turret.


disturbed
Joined: Jul 31, 2010

Im a mac, deal with it. I still run PC through emu


Posted: Aug 27, 2010 01:29 PM    Msg. 52 of 127       
i REALLY hope this wont be protected so i can play it, but it probably will


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Aug 27, 2010 02:18 PM    Msg. 53 of 127       
Quote: --- Original message by: disturbed
i REALLY hope this wont be protected so i can play it, but it probably will
I wasn't going to protect it. But just because you asked, I will. Halo is for PCs.


disturbed
Joined: Jul 31, 2010

Im a mac, deal with it. I still run PC through emu


Posted: Aug 27, 2010 02:25 PM    Msg. 54 of 127       
hahaha
thats not cool bro
You sound so mature >_>
also plz dont make me post the halowasformacs link
yes halo IS for PCs
pc stands for personal computer btw

EDIT: but the mod looks great. keep up the good work
Edited by disturbed on Aug 27, 2010 at 02:25 PM
Edited by disturbed on Aug 27, 2010 at 02:26 PM
Edited by disturbed on Aug 27, 2010 at 02:30 PM
Edited by disturbed on Aug 27, 2010 at 02:31 PM


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Aug 27, 2010 03:06 PM    Msg. 55 of 127       
I prefer you call it a map, not a mod.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Aug 27, 2010 03:50 PM    Msg. 56 of 127       
Quote: --- Original message by: gnademassica117
Quote: --- Original message by: SlappyThePirate
Quote: --- Original message by: disturbed
i REALLY hope this wont be protected so i can play it, but it probably will
I wasn't going to protect it. But just because you asked, I will. Halo is for PCs.
I haz PC, please dun protect :'(


protect it. i got snow grove and dissolution for halo pc.. theres a app called harbinger use it there u go pc peoples


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Aug 27, 2010 04:02 PM    Msg. 57 of 127       
I won't protect it XD I just don't like disturbed.
Seriously, what would people want apart from my crap heretic model and grunt?


disturbed
Joined: Jul 31, 2010

Im a mac, deal with it. I still run PC through emu


Posted: Aug 27, 2010 05:00 PM    Msg. 58 of 127       
1. i didn't do s*** to you, your just biased with your mac rip OS.
2. alright its a good MAP then.


Aj Ninami
Joined: Dec 15, 2009

Helps old ladies in need


Posted: Aug 27, 2010 06:28 PM    Msg. 59 of 127       
Seriously guys, just ignore disturbed. He is a bad example of a mac modder.


disturbed
Joined: Jul 31, 2010

Im a mac, deal with it. I still run PC through emu


Posted: Aug 27, 2010 06:31 PM    Msg. 60 of 127       
who are you supposed to be anyway(mgm?)?


Aj Ninami
Joined: Dec 15, 2009

Helps old ladies in need


Posted: Aug 28, 2010 02:41 AM    Msg. 61 of 127       
Yes, Mgm. who exactly however, you need to do some research. This was one of my old account names.


disturbed
Joined: Jul 31, 2010

Im a mac, deal with it. I still run PC through emu


Posted: Aug 28, 2010 09:53 AM    Msg. 62 of 127       
i dont feel like it man


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Aug 28, 2010 10:56 AM    Msg. 63 of 127       
The enforcer model from the release isn't UVWed correctly. Not for me. I'm not at that point yet anyway.
What do you think about the enforcer's weapons? In halo 2, they fire two things: red needles and bruteshot-like things. CMT made theirs fire a laser instead of the explosives.
I can script extra projectiles for the enforcers. Should I stick with the needles/explosives or add custom stuff?


032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: Aug 28, 2010 11:14 AM    Msg. 64 of 127       
Quote: --- Original message by: SlappyThePirate
The enforcer model from the release isn't UVWed correctly. Not for me. I'm not at that point yet anyway.
What do you think about the enforcer's weapons? In halo 2, they fire two things: red needles and bruteshot-like things. CMT made theirs fire a laser instead of the explosives.
I can script extra projectiles for the enforcers. Should I stick with the needles/explosives or add custom stuff?

I know its not UVW'd correctly,thats an error when extracted.get it from Dark Neon (the model)


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 28, 2010 11:34 AM    Msg. 65 of 127       
Quote: --- Original message by: SlappyThePirate
My turret grunt gets killed by his turret landing on him, like every turret grunt who deploys his weapon. So with some time I'll have that working through scripts.

Not every nuance is fixed with scripting. This bug would be fixed by tagging, assuming that you're using a properly tagged portable covie turret.


disturbed
Joined: Jul 31, 2010

Im a mac, deal with it. I still run PC through emu


Posted: Aug 28, 2010 11:57 AM    Msg. 66 of 127       
ah bunnies ok


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Aug 28, 2010 04:20 PM    Msg. 67 of 127       
Quote: --- Original message by: Gamma927
Quote: --- Original message by: SlappyThePirate
My turret grunt gets killed by his turret landing on him, like every turret grunt who deploys his weapon. So with some time I'll have that working through scripts.

Not every nuance is fixed with scripting. This bug would be fixed by tagging, assuming that you're using a properly tagged portable covie turret.
You've got it right, Gamma... It's probably better that I spend the time to fix the grunt.
Right now I have to fix the turret 3p model, so the grunt holds it right and the trigger marker is a safe distance from him.
Then, it's a matter of getting the undeployed turret to fire a projectile spawning turrets. Back when I did ODST ai, the effect spawned too many turrets.
Then, I'll integrate the undeployed-grunt ai with turret firing control, which I'm good at.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Aug 28, 2010 04:57 PM    Msg. 68 of 127       
Quote: --- Original message by: gnademassica117
Or, you could mess with the animations so that it .looks like the weapon is mounted when firing starts, and just tick "must stop to fire" on the Actor_Variant tag.

I get it. Good idea, but I want the turret to be usable by the player after the grunt dies, and be destructable... so it has to be a vehicle.


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Aug 28, 2010 10:21 PM    Msg. 69 of 127       
Quote: --- Original message by: SlappyThePirate
Quote: --- Original message by: gnademassica117
Or, you could mess with the animations so that it .looks like the weapon is mounted when firing starts, and just tick "must stop to fire" on the Actor_Variant tag.

I get it. Good idea, but I want the turret to be usable by the player after the grunt dies, and be destructable... so it has to be a vehicle.


Make it a weapon you hold then deploy to fire? Probably not possible, and will likely be a nuisance though.


Dark Neon
Joined: Jun 8, 2009


Posted: Aug 28, 2010 10:42 PM    Msg. 70 of 127       
Quote: --- Original message by: 032 Mendicant Bias
Quote: --- Original message by: SlappyThePirate
The enforcer model from the release isn't UVWed correctly. Not for me. I'm not at that point yet anyway.
What do you think about the enforcer's weapons? In halo 2, they fire two things: red needles and bruteshot-like things. CMT made theirs fire a laser instead of the explosives.
I can script extra projectiles for the enforcers. Should I stick with the needles/explosives or add custom stuff?

I know its not UVW'd correctly,thats an error when extracted.get it from Dark Neon (the model)

Not quite. Open up the en_metal shader, and scroll down until you reach the part where the bitmaps are referenced. Change the map u-scale and map v-scale to 0.

 
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