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Author Topic: Requiem - Extinction on Steroids (1498 messages, Page 14 of 43)
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Ubergoober
Joined: Oct 11, 2010


Posted: Apr 11, 2011 11:31 PM    Msg. 456 of 1498       
:P
Edited by Ubergoober on Apr 11, 2011 at 11:33 PM


roviet1337
Joined: Feb 6, 2011

Lord of Admirals


Posted: Apr 11, 2011 11:48 PM    Msg. 457 of 1498       
Quote: --- Original message by: CAG Gonzo
Everyone stop with the name. It's no longer worth the trouble it engendered. I'll deal with it towards the alpha release.

By kill zones do you mean triggers that kill the players after crossing them AND that are setup towards map limits, i.e. setup to serve as a legitimate seal so the player can't see the map's edges? Or are you talking about a barrier, like in Firefight, that kills you if you venture too far out of the safe zone? I was already planning on setting up kill barriers in addition to other barriers and planes, to include fog and portals.


yes more along the lines of the first one, that is to say logically placed ones. the big thing about this tho is the timers that let you return to the battle field (not just ones where you die if you step over a line) but from what you've said it sounds like your getting that covered so good job and keep it up :)


Ubergoober
Joined: Oct 11, 2010


Posted: Apr 13, 2011 11:17 PM    Msg. 458 of 1498       
how about something a little more spectacular when someone steps out of bounds

http://www.xfire.com/video/39cf75/


CAG Gonzo
Joined: Apr 2, 2009

Retreat? Hell! We just got here!


Posted: Apr 13, 2011 11:28 PM    Msg. 459 of 1498       
EPIC. It sounded like ti was coming from a turret nearby. Reminds me of Reach, seeing massive local bombardments like that. That definitely sounds like something cool, except I don't really have any where to put something like that except around the harbor, were the Cruiser used to be. Everywhere else relies on a vertical barrier to kill players. In one area, I could look into making a sort of 'shield' that is setup such that it looks like crossing the shield is what kills the player.

As for the Hornet, a while ago all I really did was swap the physics (not collision) for that of the Pelican. I changed most of the handling values to those of the Pelican as well, but I haven't had a chance to test it. I also wanted to dim the lights the model has a bit, since they seem a little bright. Also, it would be a nice touch to have the lights blink sharply, as actual anti-collision lights do on real aircraft (see the Halo Wars trailer; the Pelicans have sharp, white lights flashing), but I don't know much about that domain of tag editing.


nick347b
Joined: Jan 27, 2011

Knick | PÕQ Admin


Posted: Apr 15, 2011 12:41 AM    Msg. 460 of 1498       
Sorry if somebody asked already; but do you have an estimate of when this map will be released?


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Apr 15, 2011 09:25 AM    Msg. 461 of 1498       
Probably a couple months from what I heard.


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Apr 16, 2011 08:29 PM    Msg. 462 of 1498       
yea that's my guess from past experience waiting for maps to come out i.e. firefight portent. which leads to my next thing. you could try and get the script gamma927 used on that map that keeps you from leaving. it actually gives a warning and a little countdown. when it runs out you just die. like in reach but i dont know if it'll work in mp as this map is sp.
Edited by darkassassin14 on Apr 16, 2011 at 08:31 PM


nick347b
Joined: Jan 27, 2011

Knick | PÕQ Admin


Posted: Apr 17, 2011 02:32 AM    Msg. 463 of 1498       
Just curious, are there going to be any secret rooms/easter eggs/other secrets on the map?


nick347b
Joined: Jan 27, 2011

Knick | PÕQ Admin


Posted: Apr 19, 2011 12:05 AM    Msg. 464 of 1498       
Quote: --- Original message by: Dancing Mad
Quote: --- Original message by: nick347b
Just curious, are there going to be any secret rooms/easter eggs/other secrets on the map?

So then players can obsess over finding it?

For a little while, yes.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Apr 19, 2011 09:54 AM    Msg. 465 of 1498       
Quote: --- Original message by: nick347b
Quote: --- Original message by: Dancing Mad
Quote: --- Original message by: nick347b
Just curious, are there going to be any secret rooms/easter eggs/other secrets on the map?

So then players can obsess over finding it?

For a little while, yes.

Yeap. From what I have heard anyway.


CAG Gonzo
Joined: Apr 2, 2009

Retreat? Hell! We just got here!


Posted: Apr 19, 2011 10:03 AM    Msg. 466 of 1498       
Quote: --- Original message by: Skidrow925
Quote: --- Original message by: nick347b
Quote: --- Original message by: Dancing Mad
Quote: --- Original message by: nick347b
Just curious, are there going to be any secret rooms/easter eggs/other secrets on the map?

So then players can obsess over finding it?

For a little while, yes.

Yeap. From what I have heard anyway.


A big, solid, resounding YES. I've already begun thinking about possible eggs, and have plans for a tribute room for a specific, real-world event. I suppose I could take ideas (generic, nothing too specific) for eggs, including the surrounding area and their location in the map.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Apr 19, 2011 11:30 AM    Msg. 467 of 1498       
He does show pics when he updates but I do see your point.


Ubergoober
Joined: Oct 11, 2010


Posted: Apr 19, 2011 07:55 PM    Msg. 468 of 1498       

Edited by Ubergoober on Apr 19, 2011 at 07:56 PM


nick347b
Joined: Jan 27, 2011

Knick | PÕQ Admin


Posted: Apr 19, 2011 08:55 PM    Msg. 469 of 1498       
Well, Gonzo I've seen a couple secret rooms but nothing really great. I was thinking having it high up inside the mountain, and possibly having one (or two) pretty powerful weapons. But instead of a single secret teleport, you should make it pretty hard to find and to reach, almost like a maze to get to the top. (on second thought, since the mountain is in red territory, it would kinda give red an advantage. Maybe instead of an actual entrance, make an initial teleport that's in a neutral location.)
Edited by nick347b on Apr 19, 2011 at 09:21 PM
Edited by nick347b on Apr 19, 2011 at 09:23 PM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Apr 19, 2011 09:50 PM    Msg. 470 of 1498       
But the problem with the weapons, would be that everyone would be hoarding it, and giving an unfair advantage.


Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: Apr 19, 2011 10:19 PM    Msg. 471 of 1498       
Ok, found the Alpha download link. Can't wait to run around on the map. Wow, how is the .zip only 11.1 mb? Whenever I put a map into WinRAR it always is as big as the .map


CAG Gonzo
Joined: Apr 2, 2009

Retreat? Hell! We just got here!


Posted: Apr 19, 2011 10:28 PM    Msg. 472 of 1498       
Quote: --- Original message by: Xoronatus
Ok, found the Alpha download link. Can't wait to run around on the map. Wow, how is the .zip only 11.1 mb? Whenever I put a map into WinRAR it always is as big as the .map


Yeah...there's no alpha yet. It hasn't even made it to Sapien. What you found is more than likely SeL's 'Requiem', though he renamed the map file to something else (forget the exact name). Either that, or you have something completely different.

I will NOT be putting in any weapons that would give an unfair advantage to a person or team, eggs or not. I may put in a weapon that does something funny, like that piano-type weapon from Chronopolis, or something that shoots some ridiculous projectile that deals no damage, but is just funny to watch, etc. Mostly, however, I will focus on actual visual eggs/tributes.


Volteer55
Joined: Jul 11, 2010


Posted: Apr 19, 2011 11:19 PM    Msg. 473 of 1498       
Quote: --- Original message by: Private Caboose
Quote: --- Original message by: Xoronatus
Ok, found the Alpha download link. Can't wait to run around on the map. Wow, how is the .zip only 11.1 mb? Whenever I put a map into WinRAR it always is as big as the .map

use 7zip and compress to a .7z file. 7zip can compress a 67mb right down to 5-13mb.

7z = Best Compression


nick347b
Joined: Jan 27, 2011

Knick | PÕQ Admin


Posted: Apr 20, 2011 12:57 AM    Msg. 474 of 1498       
Quote: --- Original message by: spartan314
But the problem with the weapons, would be that everyone would be hoarding it, and giving an unfair advantage.

That's why I said to make it pretty hard to get to/take a fairly long time to get there to counter this.

But if Gonzo doesn't want any weapons, that's fine with me. I hope you like the rest of it though :)


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Apr 20, 2011 05:48 PM    Msg. 475 of 1498       
Hey Gonzo you should get on xfire sometime so I can help.


Carter 151
Joined: Oct 25, 2010

-Character design and Story editor-


Posted: Apr 20, 2011 06:24 PM    Msg. 476 of 1498       
Quote: --- Original message by: CAG Gonzo


I will NOT be putting in any weapons that would give an unfair advantage to a person or team, eggs or not. I may put in a weapon that does something funny, like that piano-type weapon from Chronopolis, or something that shoots some ridiculous projectile that deals no damage, but is just funny to watch, etc. Mostly, however, I will focus on actual visual eggs/tributes.


what about putting the swords that appear in the difficulty settings as weapons that act like an energy sword? That would be a good tribute weapon that won't mess with the gameplay value of the map.

cyboryxmen
Joined: Nov 7, 2010

--CG artist-- New mission. Refuse this Mission!


Posted: Apr 21, 2011 02:42 AM    Msg. 477 of 1498       
Quote: --- Original message by: Carter 151
Quote: --- Original message by: CAG Gonzo
I will NOT be putting in any weapons that would give an unfair advantage to a person or team, eggs or not. I may put in a weapon that does something funny, like that piano-type weapon from Chronopolis, or something that shoots some ridiculous projectile that deals no damage, but is just funny to watch, etc. Mostly, however, I will focus on actual visual eggs/tributes.
what about putting the swords that appear in the difficulty settings as weapons that act like an energy sword? That would be a good tribute weapon that won't mess with the gameplay value of the map.


Quote fixed...again
-Zekilk
Edited by cyboryxmen on Apr 21, 2011 at 12:40 PM


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Apr 23, 2011 12:40 AM    Msg. 478 of 1498       
Quote: --- Original message by: Carter 151
what about putting the swords that appear in the difficulty settings as weapons that act like an energy sword? That would be a good tribute weapon that won't mess with the gameplay value of the map.


this sounds like a very good idea. i've always wanted to use those.


Rexhunter99
Joined: Jan 27, 2007

- C++ Programmer


Posted: Apr 23, 2011 08:39 AM    Msg. 479 of 1498       
I don't see why there's such a fuss about this map, I can't see it working well in the game engine at all. It's so large, how are even 16 players going to play on it? Also, before anyone throws Hugeass at me, that map had players traversing the large exterior in pelicans/longswords for a good 1-3 minutes just to find another player/reach the other base.
It's a nice idea and all but it would really only work with 32+ players and in the Halo 3/Halo Reach engine considering how large it is.

Not trolling btw.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Apr 23, 2011 12:06 PM    Msg. 480 of 1498       
Eye candy. And fun. As you hopefullly have seen everything has been taken into consideration. That is why the "mini-map" is there.


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Apr 23, 2011 03:22 PM    Msg. 481 of 1498       
Quote: --- Original message by: Rexhunter99
I don't see why there's such a fuss about this map, I can't see it working well in the game engine at all. It's so large, how are even 16 players going to play on it? Also, before anyone throws Hugeass at me, that map had players traversing the large exterior in pelicans/longswords for a good 1-3 minutes just to find another player/reach the other base.
It's a nice idea and all but it would really only work with 32+ players and in the Halo 3/Halo Reach engine considering how large it is.

Not trolling btw.


People find that Hide And Seek looking games are fun. So what better way than have a gigantic map to hide in.


CAG Gonzo
Joined: Apr 2, 2009

Retreat? Hell! We just got here!


Posted: Apr 23, 2011 10:59 PM    Msg. 482 of 1498       
As much as I'd love to shrink my map down to a more manageable size, it just isn't possible. Not without a serious overhaul that would add months to my schedule. Besides, as others have pointed out, there is fun to be had in hide-and-seek games, plus I have at least three major (yet minor in comparison to the rest of the map) additions in which players can enjoy CQC to their hearts content: the minimap, and both addendums, plus there's the energy conduit on red's side, and the small canyon and lake on blue's side.

This map WILL work in CE's engine. If that requires me to cut down the detail, then it requires me to cut down the detail. Mark my words: I will not let the limits of CE deter me. My map will get through as best as I've planned it. As it stands, I don't think I'll have to worry too much about poly count. I'm doing a good job optimizing as I build, and seeing existing maps and how many polys they have, and the resulting gameplay experience, I feel confident I can continue as planned.


nick347b
Joined: Jan 27, 2011

Knick | PÕQ Admin


Posted: Apr 23, 2011 11:05 PM    Msg. 483 of 1498       
Quote: --- Original message by: CAG Gonzo
As much as I'd love to shrink my map down to a more manageable size, it just isn't possible. Not without a serious overhaul that would add months to my schedule. Besides, as others have pointed out, there is fun to be had in hide-and-seek games, plus I have at least three major (yet minor in comparison to the rest of the map) additions in which players can enjoy CQC to their hearts content: the minimap, and both addendums, plus there's the energy conduit on red's side, and the small canyon and lake on blue's side.

This map WILL work in CE's engine. If that requires me to cut down the detail, then it requires me to cut down the detail. Mark my words: I will not let the limits of CE deter me. My map will get through as best as I've planned it. As it stands, I don't think I'll have to worry too much about poly count. I'm doing a good job optimizing as I build, and seeing existing maps and how many polys they have, and the resulting gameplay experience, I feel confident I can continue as planned.

Great stuff, Gonzo!

Do you have any other updates/eye candy planned for us? :D


CAG Gonzo
Joined: Apr 2, 2009

Retreat? Hell! We just got here!


Posted: Apr 23, 2011 11:23 PM    Msg. 484 of 1498       
I will in a few days. I want to wrap up a construction goal right quick before I post some pictures. I will say this though: using hallways from b40, I've made a pretty nice space. A little high on the polys, but I think the layout is awesome.


nick347b
Joined: Jan 27, 2011

Knick | PÕQ Admin


Posted: Apr 23, 2011 11:28 PM    Msg. 485 of 1498       
Oh man, a few more days. I'll definitely be waiting.

And by "space" you mean... what I mentioned earlier?


CAG Gonzo
Joined: Apr 2, 2009

Retreat? Hell! We just got here!


Posted: Apr 23, 2011 11:40 PM    Msg. 486 of 1498       
No, sorry. It's a generic term I apply to some hallway, room, or other interior geometry I've created. In this instance, I was referring to a hallway and room combination (technically, a few rooms are involved here).


nick347b
Joined: Jan 27, 2011

Knick | PÕQ Admin


Posted: Apr 24, 2011 12:10 AM    Msg. 487 of 1498       
Sounds great, can't wait to see it.


nick347b
Joined: Jan 27, 2011

Knick | PÕQ Admin


Posted: Apr 24, 2011 03:01 AM    Msg. 488 of 1498       
Quote: --- Original message by: Johnny Creditcard
I am really psyched about this map!
Can't wait to fly around with just miles of land below me and making huge splozions! :D

Ohai Dave/Lod3x.


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Apr 24, 2011 04:06 AM    Msg. 489 of 1498       
oh man.

alt accounts: apparently if you don't have one, you're not cool


Reaper 201
Joined: Jan 1, 2011

Rezurrected to Kill


Posted: Apr 24, 2011 04:54 PM    Msg. 490 of 1498       
Come on guys do you have to do this in this thread, duke it out somewhere else, like SeL's Requiem page.

 
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