
kev3344
Joined: Aug 8, 2008
IMAAA FIRING MAAA LAZAAA!!!!
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Posted: Aug 19, 2010 11:29 AM
Msg. 1 of 5
I used this script from easy halo scripter v2 to spawn more than 6 vehicles in my map:
(global boolean is_server false) (script startup svsync (begin (if (= (unit_get_health check_vehicle) 0.0) (begin (set is_server true) (object_destroy check_vehicle) (object_create g1) (object_create nt1) (object_create bf1) (object_create d1) (object_create k1) (object_create fs1) (object_create ghost1) (object_create gp1) ) ) ) ) (script continuous client (begin (if (= is_server true) (begin (if (= (volume_test_object vol1 g1) true) (begin (object_teleport g1 fg1) (object_set_facing g1 fg1) ) ) (if (= (volume_test_object vol1 nt1) true) (begin (object_teleport nt1 fnt1) (object_set_facing nt1 fnt1) ) ) (if (= (volume_test_object vol1 bf1) true) (begin (object_teleport bf1 fbf1) (object_set_facing bf1 fbf1) ) ) (if (= (volume_test_object vol1 d1) true) (begin (object_teleport d1 fd1) (object_set_facing d1 fd1) ) ) (if (= (volume_test_object vol1 k1) true) (begin (object_teleport k1 fk1) (object_set_facing k1 fk1) ) ) (if (= (volume_test_object vol1 fs1) true) (begin (object_teleport fs1 ffs1) (object_set_facing fs1 ffs1) ) ) (if (= (volume_test_object vol1 ghost1) true) (begin (object_teleport ghost1 fghost1) (object_set_facing ghost1 fghost1) ) ) (if (= (volume_test_object vol1 gp1) true) (begin (object_teleport gp1 fgp1) (object_set_facing gp1 fgp1) ) ) ) ) ) )
But when I test my map in game, I can enter the vehicles but they can't move. What is wrong with this script?
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Aug 19, 2010 11:33 AM
Msg. 2 of 5
 *blink* *blink* Cool, nice to see people can do crazy stuff like this 
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kev3344
Joined: Aug 8, 2008
IMAAA FIRING MAAA LAZAAA!!!!
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Posted: Aug 19, 2010 11:56 AM
Msg. 3 of 5
nvm I used another script and now it works
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Aug 19, 2010 12:06 PM
Msg. 4 of 5
I see in your avatar that this relates to a "Mute City" project.
What exactly is Mute City?
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kev3344
Joined: Aug 8, 2008
IMAAA FIRING MAAA LAZAAA!!!!
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Posted: Aug 19, 2010 03:29 PM
Msg. 5 of 5
mute city is the first track in f-zero X on nintendo 64.
I modeled 11 vehicles from the game, modified the ghost and the warthog and modeled a speeder bike. I have 14 vehicles and I need 16 so the map will be released in 2-3 days if I have the time to model the vehicles.
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