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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »kill the ai

Author Topic: kill the ai (5 messages, Page 1 of 1)
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Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 17, 2010 04:04 PM    Msg. 1 of 5       
ai_kill?


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Aug 17, 2010 04:09 PM    Msg. 2 of 5       
lol, i figured almost everyone knew that command.

but yeah what he said.
Edited by d4rfnader on Aug 17, 2010 at 04:09 PM


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Aug 17, 2010 06:48 PM    Msg. 3 of 5       
yeah it should work the correct way to write it is:

(ai_kill encountername)

replace encountername with the name of the ai encounter you want to kill.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 18, 2010 01:15 PM    Msg. 4 of 5       
No. It works absolutely perfectly. You're doing it wrong. If I were to give you "another way", it'd still be the same input. For instance, the ai_erase command. If you can somehow get that to work, then the same would apply for ai_kill.

Explain HOW you're attempting to get it to work, and we can and will easily determine how you're doing it wrong.


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Aug 18, 2010 01:58 PM    Msg. 5 of 5       
here are the three ways to get rid of ai that i know of

there's:

(ai_kill encountername)

(ai_erase encountername)

(ai_kill_silent encountername)

i've used both ai_kill and ai_erase and they both work fine for me.

*once again replace encountername with the name of your encounter.

 

 
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