
booZee
Joined: Aug 15, 2010
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Posted: Aug 16, 2010 01:34 PM
Msg. 1 of 12
In Sapien I can't move the camera. I'm pressing the WSAD keys while holding down the middle mouse button but the camera won't move. I need to navigate to the skybox because the camera loads outside of my BSP. Help?
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Aug 16, 2010 01:41 PM
Msg. 2 of 12
Make sure you've clicked inside the 3D window, and maybe press shift while holding that mouse button.
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booZee
Joined: Aug 15, 2010
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Posted: Aug 16, 2010 01:54 PM
Msg. 3 of 12
I tried holding shift, but I still can't move. I can pitch/yaw though. Do you think there's something wrong with my world geometry? Tool.exe didn't complain about any open edges so I'm a bit stuck.
My map is very simple, it's just a frame linked to a skybox with a ground texture applied to the bottom two faces. I placed my frame outside the skybox; does it need to go inside the skybox? Edited by booZee on Aug 16, 2010 at 01:55 PM
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Aug 16, 2010 02:53 PM
Msg. 4 of 12
Quote: --- Original message by: booZee
I tried holding shift, but I still can't move. I can pitch/yaw though. Do you think there's something wrong with my world geometry? Tool.exe didn't complain about any open edges so I'm a bit stuck.
My map is very simple, it's just a frame linked to a skybox with a ground texture applied to the bottom two faces. I placed my frame outside the skybox; does it need to go inside the skybox? Edited by booZee on Aug 16, 2010 at 01:55 PM Tapping shift increases camera speed. Are you sure you're not just moving very slowly?
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booZee
Joined: Aug 15, 2010
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Posted: Aug 16, 2010 02:59 PM
Msg. 5 of 12
It's hard to tell with only the sky visible, however I've tried moving the camera up/down with f/r and nothing appears to be happening. I set the camera speed to 60x. I think something's wrong with my BSP, either that or Sapien doesn't like Vista. Edited by booZee on Aug 16, 2010 at 03:02 PM Edited by booZee on Aug 16, 2010 at 03:02 PM
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Aug 16, 2010 03:16 PM
Msg. 6 of 12
Quote: --- Original message by: booZee
It's hard to tell with only the sky visible, however I've tried moving the camera up/down with f/r and nothing appears to be happening. I set the camera speed to 60x. I think something's wrong with my BSP, either that or Sapien doesn't like Vista. Edited by booZee on Aug 16, 2010 at 03:02 PM Edited by booZee on Aug 16, 2010 at 03:02 PM lol, I got it. You didn't run lightmaps. tool lightmaps levels\YOURLEVEL\YOURLEVEL YOURLEVEL 0 0.9 if the bsp YOURLEVEL is in the scenario levels\YOURLEVEL\YOURLEVEL.scenario
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cytronix
Joined: Jul 29, 2010
http://www.youtube.com/watch?v=vjt1iuwPCBg&NR=1
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Posted: Aug 16, 2010 03:17 PM
Msg. 7 of 12
okay as i was typing i think your problem just got solved. Edited by cytronix on Aug 16, 2010 at 03:19 PM
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booZee
Joined: Aug 15, 2010
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Posted: Aug 16, 2010 03:24 PM
Msg. 8 of 12
I already ran:
radiosity_quality 0
radiosity_start
radiosity_save
in the debug command in Sapien, isn't that the same thing? Edited by booZee on Aug 16, 2010 at 03:27 PM
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Aug 16, 2010 04:04 PM
Msg. 9 of 12
Quote: --- Original message by: booZee
I already ran:
radiosity_quality 0
radiosity_start
radiosity_save
in the debug command in Sapien, isn't that the same thing? Edited by booZee on Aug 16, 2010 at 03:27 PM Did it work? Do it in command prompt, it's faster.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 16, 2010 06:08 PM
Msg. 10 of 12
Faster because it's lower quality.
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booZee
Joined: Aug 15, 2010
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Posted: Aug 16, 2010 09:45 PM
Msg. 11 of 12
Yep, I've tried both the command-line method and the debug method and neither had any effect. I tried building the cache file and running the map and I couldn't move. My guess is there's something wrong with the BSP.
On a side note, after a scenario compiles in tool is there supposed to be 0 kilobytes of collision data, vertices, etc.? I noticed that when I built my scenario but since I got no errors I thought I was good.
The map I'm trying to create is the one from the official HEK tutorial, without any of the bases or anything added in the second part - just the skybox with the ground texture - which is why I'm confused as to where I could've went wrong.
Edited by booZee on Aug 16, 2010 at 09:47 PM
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Aug 16, 2010 10:45 PM
Msg. 12 of 12
did u make a shader? and and no its not supposed to say 0 kb of collision data
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