
deadlyfighter1000
Joined: Jan 11, 2009
Constantly a threat.
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Posted: Aug 8, 2010 10:16 PM
Msg. 1 of 10
Okay, my custom animations aren't working. I made custom animations for a dropship and they compiled (thanks to bo) and then I tried to copy the node checksum from the animations to the dropship (suggested by bo), so I did and debug said that:
08.08.10 22:14:28 the model 'vehicles\c_dropship\c_dropship' and the animation graph 'vehicles\c_dropship\c_dropship' don't match 08.08.10 22:14:28 the object 'vehicles\c_dropship\c_dropship' will not animate
So I'm wondering what the problem is?
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KappaLocust
Joined: Nov 28, 2009
Not MattDratt
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Posted: Aug 8, 2010 10:20 PM
Msg. 2 of 10
So wait, your trying to make a custom animation. So you saved your custom animation as vehicles\c_dropship\c_dropship? Is that right. If so... You probably didn't want to do that if you're trying to do like a dropship flyin. You would want to script the animation. Anyway something doesn't match with the dropship and animations. Did you check the nodes links matched?
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deadlyfighter1000
Joined: Jan 11, 2009
Constantly a threat.
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Posted: Aug 8, 2010 10:26 PM
Msg. 3 of 10
No, I saved it in the folder of my level. And I dunno, what is a node link? Edited by deadlyfighter1000 on Aug 8, 2010 at 10:26 PM
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KappaLocust
Joined: Nov 28, 2009
Not MattDratt
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Posted: Aug 8, 2010 10:55 PM
Msg. 4 of 10
if vehicles\c_dropship\c_dropship isn't your animation then just rerip it from a standard Halo 1 campaign map
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deadlyfighter1000
Joined: Jan 11, 2009
Constantly a threat.
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Posted: Aug 8, 2010 11:00 PM
Msg. 5 of 10
I have the original animations. I made custom ones for a dropship flying, and they don't work. The dropship just stays in one place.
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KappaLocust
Joined: Nov 28, 2009
Not MattDratt
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Posted: Aug 8, 2010 11:53 PM
Msg. 6 of 10
Ill make a tut soon about it soon. IDK what your error is. Did you export it was a .jmm?
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inkscape13
Joined: Mar 19, 2008
http://evil-minds-creations.deviantart.com/
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Posted: Aug 9, 2010 01:56 AM
Msg. 7 of 10
Quote: --- Original message by: deadlyfighter1000 Okay, my custom animations aren't working. I made custom animations for a dropship and they compiled (thanks to bo) and then I tried to copy the node checksum from the animations to the dropship (suggested by bo), so I did and debug said that:
08.08.10 22:14:28 the model 'vehicles\c_dropship\c_dropship' and the animation graph 'vehicles\c_dropship\c_dropship' don't match 08.08.10 22:14:28 the object 'vehicles\c_dropship\c_dropship' will not animate
So I'm wondering what the problem is? lol dude. did you add or remove any markers or nodes in the animations that were exactly in the .jms you exported? if your not sure..... check your animations & your model for any changes in missing markers or nodes.
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deadlyfighter1000
Joined: Jan 11, 2009
Constantly a threat.
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Posted: Aug 9, 2010 10:49 AM
Msg. 8 of 10
Hmm, the only thing I can think of is the frame. I had to link my frame root to the frame of my level because it wouldn't compile without it.
E: Problem solved, I deleted the frame and it worked in sapien! Yay! Thanks for the help guys. Edited by deadlyfighter1000 on Aug 9, 2010 at 12:42 PM
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inkscape13
Joined: Mar 19, 2008
http://evil-minds-creations.deviantart.com/
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Posted: Aug 9, 2010 03:12 PM
Msg. 9 of 10
Quote: --- Original message by: deadlyfighter1000
Hmm, the only thing I can think of is the frame. I had to link my frame root to the frame of my level because it wouldn't compile without it.
E: Problem solved, I deleted the frame and it worked in sapien! Yay! Thanks for the help guys. Edited by deadlyfighter1000 on Aug 9, 2010 at 12:42 PM Your Welcome.
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deadlyfighter1000
Joined: Jan 11, 2009
Constantly a threat.
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Posted: Aug 9, 2010 07:33 PM
Msg. 10 of 10
Okay, now I have another problem, I use the custom animations to get my dropship to an area close to the ground, and then I want the player to get on. But for some reason when the animation finishes the dropship disappears, and I am unable to get my player on in time. I tried making the vehicle hover after the animation but it didnt work.
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