
Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Aug 8, 2010 03:48 PM
Msg. 1 of 7
Well, for a space map, I just ripped "Trepidation" and deleted everything from it's BSP. Voila, space. As for the frigate, I happen to have a rather large freighter that could easily be converted into a carrier or battleship. And there's always the Draco. :P
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032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
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Posted: Aug 8, 2010 04:18 PM
Msg. 2 of 7
for killzones,I'd place a trigger around the specific area where someone would die,then script it so that when the player touches the trigger it kills them.
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Aug 8, 2010 09:17 PM
Msg. 3 of 7
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Aug 8, 2010 10:23 PM
Msg. 4 of 7
boarding action doesn't use POA's. ther just 2 boxes placed next to each other
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Aug 8, 2010 10:24 PM
Msg. 5 of 7
This belongs in Technical\Map Design but w/e.
Here's a killzone script:
---------------------------------------------------------
(global short x 0)
(script continuous increment (if (= x 15) (begin (set x 0) ) (begin (set x (+ x 1)) ) ) )
(script continuous kill (if (volume_test_object INSERTTRIGGERVOLUMENAMEHERE (unit (list_get (players) x))) (begin (unit_kill (unit (list_get (players) x))) ) ) )
------------------------------------------------------
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Aug 9, 2010 02:43 PM
Msg. 6 of 7
is that all u needed?
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Aug 9, 2010 04:23 PM
Msg. 7 of 7
i would download the POA and edit it to my liking. this way u hav a good sized ship. no need to reference it.
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