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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Another question..

Author Topic: Another question.. (7 messages, Page 1 of 1)
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Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Aug 8, 2010 03:48 PM    Msg. 1 of 7       
Well, for a space map, I just ripped "Trepidation" and deleted everything from it's BSP. Voila, space. As for the frigate, I happen to have a rather large freighter that could easily be converted into a carrier or battleship. And there's always the Draco. :P


032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: Aug 8, 2010 04:18 PM    Msg. 2 of 7       
for killzones,I'd place a trigger around the specific area where someone would die,then script it so that when the player touches the trigger it kills them.


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Aug 8, 2010 09:17 PM    Msg. 3 of 7       


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Aug 8, 2010 10:23 PM    Msg. 4 of 7       
boarding action doesn't use POA's. ther just 2 boxes placed next to each other


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Aug 8, 2010 10:24 PM    Msg. 5 of 7       
This belongs in Technical\Map Design but w/e.


Here's a killzone script:

---------------------------------------------------------

(global short x 0)

(script continuous increment
(if
(= x 15)
(begin
(set x 0)
)
(begin
(set x (+ x 1))
)
)
)

(script continuous kill
(if
(volume_test_object INSERTTRIGGERVOLUMENAMEHERE
(unit (list_get (players) x)))
(begin
(unit_kill (unit (list_get (players) x)))
)
)
)

------------------------------------------------------


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Aug 9, 2010 02:43 PM    Msg. 6 of 7       
is that all u needed?


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Aug 9, 2010 04:23 PM    Msg. 7 of 7       
i would download the POA and edit it to my liking. this way u hav a good sized ship. no need to reference it.

 

 
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