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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Can't get any campaign maps to open in sapien.

Author Topic: Can't get any campaign maps to open in sapien. (15 messages, Page 1 of 1)
Moderators: Dennis

pakar45
Joined: Sep 21, 2008

Hi


Posted: Aug 7, 2010 04:08 AM    Msg. 1 of 15       
Sapien just crashes, whats up with that, I will post a debug.txt though. I searched, and it told me to download and extract Renamon's sp maps,so I downloaded a10, and ripped a10.scenario recursively, here is the error I got when trying to open in sapien.


08.07.10 03:05:26 sapien pc 01.00.00.0609 ----------------------------------------------
08.07.10 03:05:26 reference function: _write_to_error_file
08.07.10 03:05:26 reference address: 401b13
08.07.10 03:05:26 Couldn't read map file './sapienbeta.map'
08.07.10 03:05:26 CreateDevice succeeded with refresh rate = 0
08.07.10 03:05:26 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
08.07.10 03:05:26 Increasing sound decompression buffer size to 1048576 bytes
08.07.10 03:05:30 file_open('tags\scenery\vehicles\lifepod_crashed\bitmaps\lifepod_crashed_multi.bitmap') error 0x00000003 'The system cannot find the path specified. '
08.07.10 03:05:30 couldn't open bitmap tag 'lifepod_crashed_multi.bitmap'.
08.07.10 03:05:30 failed to load shader_model tag 'vehicles\lifepod_entry\shaders\lifepod_burn'
08.07.10 03:05:30 failed to load gbxmodel tag 'scenery\vehicles\lifepod_atmosphere_entry\lifepod_atmosphere_entry'
08.07.10 03:05:30 failed to load scenery tag 'scenery\vehicles\lifepod_atmosphere_entry\lifepod_atmosphere_entry'
08.07.10 03:05:43 EAX: 0x00000000
08.07.10 03:05:43 EBX: 0x10B0CC01
08.07.10 03:05:43 ECX: 0x00000000
08.07.10 03:05:43 EDX: 0x00000000
08.07.10 03:05:43 EDI: 0x0018EDC8
08.07.10 03:05:43 ESI: 0x00000000
08.07.10 03:05:43 EBP: 0x0018ECA0
08.07.10 03:05:43 ESP: 0x0018EC90
08.07.10 03:05:43 EIP: 0x77960BE2, 83 C4 04 C2 ?????
08.07.10 03:05:43 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3142: offset>=0 && offset+sizesize
08.07.10 03:05:43 EAX: 0x9C05A095
08.07.10 03:05:43 EBX: 0x00000001
08.07.10 03:05:43 ECX: 0xA905306F
08.07.10 03:05:43 EDX: 0x05A96FD0
08.07.10 03:05:43 EDI: 0x6E2836BC
08.07.10 03:05:43 ESI: 0x05A96FC8
08.07.10 03:05:43 EBP: 0x0018EF78
08.07.10 03:05:43 ESP: 0x0018EF74
08.07.10 03:05:43 EIP: 0x7797442E, 8B 30 3B 71 ?????
08.07.10 03:05:43 004F78BB ?????
08.07.10 03:05:43 757A7363 ?????
08.07.10 03:05:43 7798DB84 ?????
08.07.10 03:05:43 7798DCE2 ?????
08.07.10 03:05:43 779797C0 ?????
08.07.10 03:05:43 6DDF78A3 ?????
08.07.10 03:05:43 779744F7 ?????
08.07.10 03:05:43 EXCEPTION_ACCESS_VIOLATION

Someone please tell me what is wrong, and how do I fix it?


pakar45
Joined: Sep 21, 2008

Hi


Posted: Aug 7, 2010 04:35 AM    Msg. 2 of 15       
Okay, will try :)

I got rid of the bitmap error or w\e but it still gives me the exception errors. What now?
Edited by pakar45 on Aug 7, 2010 at 04:37 AM


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Aug 7, 2010 04:47 AM    Msg. 3 of 15       
Try to download the singleplayer tag packs, in the tag^packs section, then replace some tags with what is given in them.


pakar45
Joined: Sep 21, 2008

Hi


Posted: Aug 7, 2010 04:57 AM    Msg. 4 of 15       
Same problem >.> the only solution that has actually worked (which is a pain in the ass) is to make a new scenario in guerilla, and copy everything :o.... so yea. lol I guess I could try that...


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Aug 7, 2010 05:18 AM    Msg. 5 of 15       
ask corvette to message you the full campaign release working in sapien


pakar45
Joined: Sep 21, 2008

Hi


Posted: Aug 7, 2010 05:19 AM    Msg. 6 of 15       
You mean the ghosts tagset or w\e? Lol. I have just downloaded that and replaced tags, and it works, but then I read the readme and it said you may not be able to finish any of the levels, what does that mean for me? :o

when I tried to compile zteams scripts for a10,gave me ton of animations errors so idk if it worked or not, going to go test now..

now it's saying that the map file is corrupt when I type in map_name a10 it exits out of halo, and gives me a error T_T

renamed scenario, so yea lemme see if it works now.
Edited by pakar45 on Aug 7, 2010 at 05:22 AM
Edited by pakar45 on Aug 7, 2010 at 05:23 AM
Edited by pakar45 on Aug 7, 2010 at 05:25 AM


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Aug 7, 2010 05:23 AM    Msg. 7 of 15       
um zteam scripts have special scenarios for certain maps... and if u added a monitor or anything u gotta download the anims from cmt sight.

post me the readme


pakar45
Joined: Sep 21, 2008

Hi


Posted: Aug 7, 2010 05:28 AM    Msg. 8 of 15       
Okay... now that I have renamed it, it works ingame, except when I start it up, the cryotube lid won't lift, so I am thinking that is a script error?

Now what? I am going to get a pic of the errors in sapien first now.


Edited by pakar45 on Aug 7, 2010 at 05:28 AM


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Aug 7, 2010 05:34 AM    Msg. 9 of 15       
:/ i didnt have a probelm when i used it :/


pakar45
Joined: Sep 21, 2008

Hi


Posted: Aug 7, 2010 05:35 AM    Msg. 10 of 15       
Used the zteam scripts or what? Yea, but zteam has special scenarios that makes the scripts work...


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Aug 7, 2010 05:37 AM    Msg. 11 of 15       
they released the special scenarios when i downloaded the scripts i got um off modacity it had A30 and a few others


pakar45
Joined: Sep 21, 2008

Hi


Posted: Aug 7, 2010 05:40 AM    Msg. 12 of 15       
Did it have all of them or no?

and link?
Edited by pakar45 on Aug 7, 2010 at 05:41 AM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 7, 2010 10:20 AM    Msg. 13 of 15       
Only a10 and a50 NEED the special scenarios. All the other maps work just fine.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Aug 7, 2010 10:39 AM    Msg. 14 of 15       
the ghosts tagset's sounds are effed up, if the dialog and music cuts off, reextract and overwrite the sound tags for that level and check for corrupt sounds (usually some vehicle impact sounds will come out corrupt, a side effect of overwriting tags you could call it)


pakar45
Joined: Sep 21, 2008

Hi


Posted: Aug 7, 2010 05:47 PM    Msg. 15 of 15       
Quote: --- Original message by: Gamma927
Only a10 and a50 NEED the special scenarios. All the other maps work just fine.

Really?I got errors when I tried to compile scripts in a30 =\

What now? I got a is not valid trigger volume right_cliff_fort (something like that)

and one other that I have no clue what it was...


what now >.>

 

 
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