
Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
|
Posted: Aug 6, 2010 11:54 AM
Msg. 1 of 3
Whenever i use a skin modifier to rig a model, it doesn't seem to compile and so the object will always seem to be attached to the base node rather than lots of different nodes. This happens with every model i compile. Is there a special way i have to compile rigged models? Thanks, Koo294
|

Co1t3r
Joined: Dec 13, 2008
|
Posted: Aug 6, 2010 01:11 PM
Msg. 2 of 3
Make sure skin is at the top of the modifier stack, and that "include vertex weights" is checked in bluestreak (I've heard blitzkrieg doesn't support vertex weights and requires a more complicated method of rigging.)
|