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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »sound compilation

Author Topic: sound compilation (15 messages, Page 1 of 1)
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Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Jul 22, 2010 01:00 PM    Msg. 1 of 15       
When I try to compile a piece of music I modified It doesn't show up in guerilla:

http://www.youtube.com/watch?v=KsT-1HAKEe4

help?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 22, 2010 02:17 PM    Msg. 2 of 15       
You're using tool++.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Jul 22, 2010 07:44 PM    Msg. 3 of 15       
Quote: --- Original message by: Gamma927
You're using tool++.


it does the same thing with normal tool


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jul 22, 2010 08:27 PM    Msg. 4 of 15       
Quote: --- Original message by: Delicon20
Quote: --- Original message by: Gamma927
You're using tool++.


it does the same thing with normal tool
What does tool (or tool ++) say?
EDIT: If says basically nothing, you have the wrong directory.
Edited by SlappyThePirate on Jul 22, 2010 at 08:27 PM


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Jul 22, 2010 09:05 PM    Msg. 5 of 15       
Quote: --- Original message by: SlappyThePirate

Quote: --- Original message by: Delicon20
Quote: --- Original message by: Gamma927
You're using tool++.


it does the same thing with normal tool
What does tool (or tool ++) say?
EDIT: If says basically nothing, you have the wrong directory.
Edited by SlappyThePirate on Jul 22, 2010 at 08:27 PM


and the right directory is what?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 22, 2010 09:25 PM    Msg. 6 of 15       
Tool++ doesn't compile sounds, bitmaps, animations, and lots of other things correctly. All it's really useful for is scenarios, although a .bat file is much simpler and far more effective.

And what directory are you putting your .wav file in?


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Jul 22, 2010 10:25 PM    Msg. 7 of 15       
Quote: --- Original message by: Gamma927
Tool++ doesn't compile sounds, bitmaps, animations, and lots of other things correctly. All it's really useful for is scenarios, although a .bat file is much simpler and far more effective.

And what directory are you putting your .wav file in?


I've tried sound\music\music and sound\new_music

I've also tried compiling with normal tool as well


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 22, 2010 10:47 PM    Msg. 8 of 15       
EXACT location, and provide your tool command.

If you want a sound tag called new_music.sound located inside tags\sound\music\new_music, you'd put the .wav inside
data\sound\music\new_music\new_music.wav
and type
tool sounds "sound\music\new_music" ogg [quality]
with [quality] being your quality.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Jul 23, 2010 12:16 PM    Msg. 9 of 15       
07.23.10 11:14:19 tool pc 01.00.00.0609 ----------------------------------------------
07.23.10 11:14:19 reference function: _write_to_error_file
07.23.10 11:14:19 reference address: 42ca20
07.23.10 11:14:19 Couldn't read map file './toolbeta.map'
07.23.10 11:14:19 Couldn't read file TMOH

:C


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 23, 2010 12:20 PM    Msg. 10 of 15       
You know, it'd be helpful if you told us what directory you put it in, exactly what you typed into tool, and a screenshot of the actual tool output instead of just an excerpt from the debug and an emoticon.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Jul 23, 2010 05:37 PM    Msg. 11 of 15       
Quote: --- Original message by: Gamma927
You know, it'd be helpful if you told us what directory you put it in, exactly what you typed into tool, and a screenshot of the actual tool output instead of just an excerpt from the debug and an emoticon.


tool sounds sound\music\music\TMOH ogg 1


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 24, 2010 01:52 PM    Msg. 12 of 15       
1 is not a valid quality for ogg.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Jul 24, 2010 03:28 PM    Msg. 13 of 15       
same thing couldn't read


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 24, 2010 04:53 PM    Msg. 14 of 15       
What kind of sound file is it? Music should be 44 kHz, and everything else should be 22 kHz.


Ermac
Joined: Nov 24, 2006

Pops up from time to time


Posted: Jul 24, 2010 10:48 PM    Msg. 15 of 15       
Quote: --- Original message by: Gamma927
1 is not a valid quality for ogg.


It is valid, actually. If you are doing a WAV sound in tool, then that's when you refer to quality in Hz, either 22050 Hz or 44100 Hz. You do not read it in Hz when you are dealing with OGG sounds in tool; quality specifications will be anywhere between 0 and 1, including 0 and 1.

OP: Your OGG dlls may be outdated. Download this: http://hce.halomaps.org/index.cfm?fid=1632

Place the dlls in your Halo Custom Edition folder. Overwrite the ones that are there. Try to compile again and see what you get. Make SURE you are using regular tool, in the command prompt, and you are referencing the right directory.
Edited by drillinstructor on Jul 24, 2010 at 10:54 PM

 

 
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