
ReeZe
Joined: Apr 9, 2010
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Posted: Jul 20, 2010 07:13 PM
Msg. 1 of 5
Hello guys,
im modding the map Damnation right now cuz i like the map and not many guys maybe no one modded this map. So i thought i put some simple mods on it like, many weapons over map, equipent and ports.
So i did all well and i tested if it works. So all works fine for i think 1 Minute. If i play the map, all the weapons and equipment is placed and there, but if u play 1 Minute all weapons and equipments that i placed "Go Away" they're gone then. I dont know what that is. Is this map not for mods or is it fixable???
I hope anyone can help me. Edited by ReeZe on Jul 20, 2010 at 07:14 PM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jul 20, 2010 07:23 PM
Msg. 2 of 5
You have to add your weapons as netgame equipment.
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ReeZe
Joined: Apr 9, 2010
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Posted: Jul 21, 2010 07:25 AM
Msg. 3 of 5
ahh thanks a lot i got it =D thnx
One thing i need to know again.
All works fine now with the weapons ports etc. And i probably want to Convert the map do a HaloPc Map then if it's finished. Now i want to add Vehicles into the map some C_Gun_Turrets, but i had bad knowledge from adding vehicles into maps where normally no vehicles exist. Cuz at one time i modded RatRace on HaloPC with Spark Edit and HMT and stuff. And i added Vehicles intro the map. So all works fine but after 2 - 5 Minutes playing on the map it has got an "Gathering Exception Data". So now i need to know if it's possible to add vehicles into maps where normally no veh. exists. And if yes i need to know how cuz i dont want to corrupt the map and i want that peoples can play later on the server at this map. Hope someone can again help me. Edited by ReeZe on Jul 21, 2010 at 02:24 PM
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sargejohnson
Joined: Apr 20, 2009
Shall we play a game?
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Posted: Jul 22, 2010 06:22 AM
Msg. 4 of 5
sapien and guerrila make halo ce maps, not halo pc maps. using sparkedit and hmt to add custom vehicles and weapons is tricky, is prone to exceptions and is far limited in usefulness and versatility compared to the HEK for Halo CE. if you really want to, you can compile your map with the HEK (NOT sparkedit or hmt) as a Halo CE map, then use Halo Map Version Converter to convert the final .map file to halo pc. or you can use Harbinger if HMVC fails. Halo map Version Converter: http://hce.halomaps.org/index.cfm?fid=1082Harbinger: http://www.modhalo.net/index.php?/topic/6128-harbinger-ce-to-pc-map-converter/
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ReeZe
Joined: Apr 9, 2010
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Posted: Jul 22, 2010 07:09 AM
Msg. 5 of 5
I know i didnt made my HaloCe map with Hmt or Sparkedit. My CE Map i did with Sapien, Guerilla. And i already have Harbinger and i converted my Map to halopc all works fine. But i got the problem, that if i open a Dedicated server i did a Extra folder named "Mod DediServer" in the folder i put in: Haloded.exe, Strings.dll (ded.exe needs it), init.txt and then i created a folder called "MAPS" there i put my modded damnation map in it. SO now i tried to open the server and run "ONLY" on the modded map and i want to make it so that i dont must extra overwrite my original damnation with the modded one. So i need to know how i set up a HaloDedicated server with modded maps, without overwrite the original maps so just that the server loads the maps that are in the maps folder of the folder "Mod DediServer", Yesterday i tried it and it gave "Gathering Exception DatA" if i joined the game.
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