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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Custom Animation problem?

Author Topic: Custom Animation problem? (3 messages, Page 1 of 1)
Moderators: Dennis

ThetianSoldier
Joined: May 15, 2010

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Posted: Jul 15, 2010 06:07 AM    Msg. 1 of 3       
I seem to be running into this error a lot.
Whenever I try to animate the pelican (I always get it as close to the 0,0,0 mark as possible,) I can get it to compile just fine, but when I test it ingame, it always shows up outside of the map, and not where I spawned the pelican. I figured the animation would start somewhere and since the animation stops almost at the 0,0,0 mark (in 3ds) it would stop at the spawn point. Apparently I'm wrong. What am I doing wrong?


Stagnant
Joined: Jul 11, 2010

-Everything (Somewhat Inactive)- UDK is beast


Posted: Jul 15, 2010 09:59 AM    Msg. 2 of 3       
Make sure the node list checksums of both the .gbxmodel and the animation file are the same. If they aren't copy the one from the gbxmodel into the animation. You'll have to use korman for that though.


ThetianSoldier
Joined: May 15, 2010

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Posted: Aug 8, 2010 02:25 PM    Msg. 3 of 3       
Problem still persists.

 

 
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