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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Spawnade

Author Topic: Spawnade (6 messages, Page 1 of 1)
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SuperJustin321
Joined: Apr 9, 2010


Posted: Jul 13, 2010 04:36 PM    Msg. 1 of 6       
im trying to use the spawnade thingy but for some reason when i put them in they dont work on the last step to make to files to a map file it says build cache file failed


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jul 13, 2010 05:33 PM    Msg. 2 of 6       
I can speak idiot, so i know what you're saying, but others might not.

post a picture of what tool said.


Megaguirus
Joined: Feb 26, 2009

Om nom nom


Posted: Jul 13, 2010 05:34 PM    Msg. 3 of 6       
Whats a spawnade even ment to be?


Slap Happy
Joined: Feb 2, 2009

Life ain't fair, buy a helmet.


Posted: Jul 13, 2010 11:09 PM    Msg. 4 of 6       
he means the "Vehicle in a Can" - internal tags are called spawnnade. And, the vehicle in a can is a great idea, if you use a vehicle spawn point in a portal separate from the playable area, otherwise server/map framerates will take a serious dive when they respawn.

Some of the tag references were to an h2_grenadeexplosion effect, just remove the effect, and re-place it in sapien. The tags work, albeit at a very high cost to framerates.

If you want more than the standard # of vehicles limited by the globals, I suggest a script, not a "forced" spawn.

in your halo ce directory, there is a file called debug.txt, open it, scroll to the bottom, there will be a message from tool telling you the reason why the compile failed, you may have more than just this "spawnnade" as a reason for failing to compile.
Edited by Slap Happy on Jul 13, 2010 at 11:11 PM


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Jul 13, 2010 11:13 PM    Msg. 5 of 6       
i was always thinking about the Vehicle in a can and how it lags cause it respwans the vehicle. What if it has a Stand by timer? like if its left alone for 15 seconds a command would play deleting that object.


SuperJustin321
Joined: Apr 9, 2010


Posted: Jul 14, 2010 04:02 PM    Msg. 6 of 6       
so if i remove the effect then it will work

 

 
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