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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »using a 3ds max tutorial for modeling in gmax

Author Topic: using a 3ds max tutorial for modeling in gmax (5 messages, Page 1 of 1)
Moderators: Dennis

ally
Joined: Jun 23, 2010

Aye Ready


Posted: Jul 8, 2010 11:21 PM    Msg. 1 of 5       
i'm doing a model in polygons...i can't find the editing polygons window.
i have an editing geometry window that has the create,delete,attach,detach,divide,collapse,extrude,bevel... but there is no flip option in this window. TIA


Ro0ster
Joined: Jan 21, 2008

is a rooster


Posted: Jul 9, 2010 12:13 AM    Msg. 2 of 5       
Is your object an editable poly or mesh? I think flip is only available in mesh in gmax.


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Jul 9, 2010 01:03 AM    Msg. 3 of 5       
thanks rooster,it was editable poly i was trying to use.just going to get 3ds,cause most of the tutorials i have are for it. ps is there anything i need for 3ds to get models into halo ce.
Edited by ally on Jul 9, 2010 at 01:05 AM


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jul 9, 2010 09:46 AM    Msg. 4 of 5       
Yes. You need an exporter. Use Theghost's Bluestreak or use chimp.ms. 3ds tutorials cover things you can do in gmax, but exporting is different. You will also need a text editor or grablistener.exe.


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Jul 10, 2010 07:23 AM    Msg. 5 of 5       
thanks pirate,i already have the chimp.ms and the grablistener.exe. so thats me
good to go then. awesome

 

 
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