
Jamir
Joined: May 24, 2010
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Posted: Jul 7, 2010 05:44 PM
Msg. 1 of 12
Can you make a biped walk, like on xbox you just nudge the analog stick a little.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jul 7, 2010 05:47 PM
Msg. 2 of 12
yes its called buy a xbox 360 controller thats wired
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Jul 7, 2010 05:50 PM
Msg. 3 of 12
unit_set_seat {biped name} {command}
Commands: alert, flee, crouch, stand
Use "stand" to access the walking animations.
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Jamir
Joined: May 24, 2010
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Posted: Jul 8, 2010 03:17 PM
Msg. 4 of 12
Quote: --- Original message by: Dennis unit_set_seat {biped name} {command}
Commands: alert, flee, crouch, stand
Use "stand" to access the walking animations. I tried this but I couldnt make him walk, can you be more specific on exactly to make him walk.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Jul 8, 2010 05:17 PM
Msg. 5 of 12
Quote: --- Original message by: Hydrogen yes its called buy a xbox 360 controller thats wired
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Jul 9, 2010 12:06 AM
Msg. 6 of 12
Quote: --- Original message by: JamirQuote: --- Original message by: Dennis unit_set_seat {biped name} {command}
Commands: alert, flee, crouch, stand
Use "stand" to access the walking animations. I tried this but I couldnt make him walk, can you be more specific on exactly to make him walk. First you have to give the biped or bipeds in question a unique name or identifier in sapien. Then compile the map. In game you issue the dev command using the biped name.. So if you call a marine biped "fred" you would issue the dev command: unit_set_seat fred stand Then the forward movement would be walking. Edited by Dennis on Jul 9, 2010 at 12:06 AM
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jul 12, 2010 10:54 PM
Msg. 7 of 12
no he wants the guy he play as walk... xbox 360 controller..
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Jul 12, 2010 11:28 PM
Msg. 8 of 12
Quote: --- Original message by: Hydrogen no he wants the guy he play as walk... xbox 360 controller.. I believe this will work in dev unit_set_seat (list_get (players) 1) stand There is no other way I know of except through dev commands or changing the animations of the biped.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jul 13, 2010 11:59 AM
Msg. 9 of 12
Quote: --- Original message by: Dennis
unit_set_seat (unit (list_get (players) 0)) stand
FTFY Since it's a unit command, the object must be casted to an unit for the command to work. Also, the first player, assuming that he's the only one in the server, would be referenced by the number 0.
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Jamir
Joined: May 24, 2010
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Posted: Jul 15, 2010 03:52 PM
Msg. 10 of 12
unfortunately it didnt work :( . I dont think theres a way to make a biped walk by using dev commands or switching animations. dang
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Jul 16, 2010 12:23 AM
Msg. 11 of 12
Quote: --- Original message by: Jamir unfortunately it didnt work :( . I dont think theres a way to make a biped walk by using dev commands or switching animations. dang Check out the last season of the Halo CE Chronicles and you will see both Marines and the Spartan Biped walk. I did it with dev commands.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jul 16, 2010 09:31 PM
Msg. 12 of 12
You can walk in Single Player if you have a control pad (I sometimes use my Xbox s type controller.) Vehicles can also turn slightly if you move the stick a bit, or all the way if you move the stick further. You also get Reticle Magnetism.
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