
Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Jul 7, 2010 05:43 PM
Msg. 1 of 7
My script: (script dormant 115 (sleep_until (volume_test_objects extract (players)) 15) (sleep 90) (show_hud_help_text true ) (hud_set_help_text obj14) (sleep 120 ) (hud_set_help_text obj15) (sleep 120 ) (hud_set_help_text obj16) (sleep 190 ) (show_hud_help_text false ) (fade_out 1 1 1 120) (sleep 120) )
(script dormant 114 (sleep_until (volume_test_objects allies (players)) 15) (show_hud_help_text true ) (hud_set_help_text obj5) (sleep 120 ) (hud_set_help_text obj6) (sleep 120 ) (hud_set_help_text obj7) (sleep 120 ) (hud_set_help_text obj8) (sleep 120 ) (hud_set_help_text obj9) (sleep 120 ) (hud_set_help_text obj10) (sleep 120 ) (object_create extract) (hud_set_help_text obj11) (sleep 120 ) (hud_set_help_text obj12) (sleep 120 ) (object_destroy player) (ai_place anti-rescue) (sleep 150) (hud_set_help_text obj13) (sleep 120 ) (show_hud_help_text false ) (ai_place rescue) (Wake 115) )
(script dormant 113 (sleep 1000) (show_hud_help_text true ) (hud_set_help_text obj4) (sleep 120 ) (show_hud_help_text false ) (activate_team_nav_point_flag default_red player allies 0 ) )
(script dormant 112 (show_hud_help_text true ) (hud_set_help_text obj1) (sleep 120 ) (hud_set_help_text obj3) (sleep 120 ) (hud_set_help_text obj8) (sleep 120 ) (show_hud_help_text false ) (wake 113) (wake 114) )
(script startup 111 (switch_bsp 1) (fade_in 1 1 1 120) (sleep 120) (show_hud false ) (cinematic_show_letterbox true ) (sleep 30 ) (cinematic_set_title 1 ) (sleep 150 ) (cinematic_show_letterbox false ) (show_hud true ) (game_save_no_timeout ) (wake 112) )
(script dormant next (sleep_until (volume_test_objects failed (players)) 15) (show_hud_help_text true ) (hud_set_help_text obj113) (sleep 120 ) (show_hud_help_text false ) )
(script continuous first (sleep_until (= (ai_living_count allies) 0) 15) (show_hud_help_text true ) (hud_set_help_text obj110) (sleep 120 ) (hud_set_help_text obj111) (sleep 120 ) (hud_set_help_text obj112) (sleep 120 ) (show_hud_help_text false ) (wake next) )
(script continuous intel (sleep_until (volume_test_objects intel (players)) 15) (cinematic_start) (camera_control 1) (camera_set 1 100) (sleep 50) (camera_set 2 100) (sleep 50) (camera_set 3 100) (sleep 50) (camera_set 4 100) (sleep 50) (camera_set 5 100) (sleep 50) (camera_set 6 100) (sleep 50) (Camera_control 0) (cinematic_stop) (show_hud_help_text true ) (hud_set_help_text intel1) (sleep 120 ) (hud_set_help_text intel2) (sleep 120 ) (hud_set_help_text intel3) (sleep 120 ) (hud_set_help_text intel4) (sleep 120 ) (hud_set_help_text intel5) (sleep 120 ) (show_hud_help_text false) ) What needs to happen is if script ''first'' happens not to use script ''114''. I can clarify via xfire -Skidrow
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jul 7, 2010 05:46 PM
Msg. 2 of 7
um you could of just pm'd him
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Jul 7, 2010 05:56 PM
Msg. 3 of 7
Quote: --- Original message by: Hydrogen um you could of just pm'd him Well if anyone else had help for me... -Skidrow
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Jul 8, 2010 03:00 PM
Msg. 4 of 7
Quote: --- Original message by: Dratt Yea I log off and go to my 2nd account everytime he ask me this Shoulda known you did something like that... Why is it so dark at 3pm? Thats not right... Quote: --- Original message by: l283023 Why don't you make the continuous scripts first and 114 static voids, then make a global boolean and a continuous script with ifs. Kind of like this
(global boolean allies off) (script continuos allies if (sleep_until (volume_test_objects allies (players)) 15) and allies off first set allies on if (sleep_until (volume_test_objects allies (players)) 15) and allies on 114 ) What would that look like in my script? -Skidrow Edited by Skidrow925 on Jul 9, 2010 at 06:33 PM
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Jul 10, 2010 02:47 AM
Msg. 5 of 7
Quote: --- Original message by: l283023Woops, I didn't look at your scripts that well, but these aren't the exact commands because I don't play with HEK anymore. (global boolean allies off) (script dormant 115 (sleep_until (volume_test_objects extract (players)) 15) (sleep 90) (show_hud_help_text true ) (hud_set_help_text obj14) (sleep 120 ) (hud_set_help_text obj15) (sleep 120 ) (hud_set_help_text obj16) (sleep 190 ) (show_hud_help_text false ) (fade_out 1 1 1 120) (sleep 120) )
(script static void 114 (sleep_until (volume_test_objects allies (players)) 15) (show_hud_help_text true ) (hud_set_help_text obj5) (sleep 120 ) (hud_set_help_text obj6) (sleep 120 ) (hud_set_help_text obj7) (sleep 120 ) (hud_set_help_text obj8) (sleep 120 ) (hud_set_help_text obj9) (sleep 120 ) (hud_set_help_text obj10) (sleep 120 ) (object_create extract) (hud_set_help_text obj11) (sleep 120 ) (hud_set_help_text obj12) (sleep 120 ) (object_destroy player) (ai_place anti-rescue) (sleep 150) (hud_set_help_text obj13) (sleep 120 ) (show_hud_help_text false ) (ai_place rescue) (Wake 115) )
(script dormant 113 (sleep 1000) (show_hud_help_text true ) (hud_set_help_text obj4) (sleep 120 ) (show_hud_help_text false ) (activate_team_nav_point_flag default_red player allies 0 ) )
(script dormant 112 (show_hud_help_text true ) (hud_set_help_text obj1) (sleep 120 ) (hud_set_help_text obj3) (sleep 120 ) (hud_set_help_text obj8) (sleep 120 ) (show_hud_help_text false ) (wake 113) (wake 114) )
(script startup 111 (switch_bsp 1) (fade_in 1 1 1 120) (sleep 120) (show_hud false ) (cinematic_show_letterbox true ) (sleep 30 ) (cinematic_set_title 1 ) (sleep 150 ) (cinematic_show_letterbox false ) (show_hud true ) (game_save_no_timeout ) (wake 112) )
(script dormant next (sleep_until (volume_test_objects failed (players)) 15) (show_hud_help_text true ) (hud_set_help_text obj113) (sleep 120 ) (show_hud_help_text false ) )
(script static void first (sleep_until (= (ai_living_count allies) 0) 15) (show_hud_help_text true ) (hud_set_help_text obj110) (sleep 120 ) (hud_set_help_text obj111) (sleep 120 ) (hud_set_help_text obj112) (sleep 120 ) (show_hud_help_text false ) (wake next) )
(script continuous intel (sleep_until (volume_test_objects intel (players)) 15) (cinematic_start) (camera_control 1) (camera_set 1 100) (sleep 50) (camera_set 2 100) (sleep 50) (camera_set 3 100) (sleep 50) (camera_set 4 100) (sleep 50) (camera_set 5 100) (sleep 50) (camera_set 6 100) (sleep 50) (Camera_control 0) (cinematic_stop) (show_hud_help_text true ) (hud_set_help_text intel1) (sleep 120 ) (hud_set_help_text intel2) (sleep 120 ) (hud_set_help_text intel3) (sleep 120 ) (hud_set_help_text intel4) (sleep 120 ) (hud_set_help_text intel5) (sleep 120 ) (show_hud_help_text false) )
(script continuos allies if (sleep_until (volume_test_objects allies (players)) 15) and allies off 114
(sleep_until (= (ai_living_count allies) 0) 15) set allies on first ) So would that work? -Skidrow
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jul 10, 2010 10:53 AM
Msg. 6 of 7
(if (and (conditions) (conditions) ) )
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Jul 10, 2010 02:55 PM
Msg. 7 of 7
Quote: --- Original message by: l283023 Pretty much, except I didn't place parentheses for most of the commands in the last script. And I'm not positive how to do an if with an and.
-l28 I pretty much figured that much out. Between you and Gammas help I think I will figure it out. Why do people make fun of the fact I use sigs?-Skidrow
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