
ThE EmO
Joined: Apr 12, 2010
NO WAI!!
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Posted: Jun 28, 2010 11:22 PM
Msg. 1 of 7
i made a big ship (supposed to be an ODST ship thing) and then here is my prob: -i made the .scenery (thats not the prob) ok the problem is that i cant make a collision modell o.o it says cant update edge or sumthing like...'cant update edge ##red' or yeah how do i fix? i imported the wrl file and then it starts compiling and sez "un expected end of halt' or sum crap like dat ._.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jun 29, 2010 12:52 PM
Msg. 2 of 7
just make it part of your bsp then... if it's supposed to be stationary anyway
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Jun 29, 2010 02:49 PM
Msg. 3 of 7
Quote: --- Original message by: MoooseGuy just make it part of your bsp then... if it's supposed to be stationary anyway No. The collision model must be perfectly sealed and stuff, like a bsp. EDIT: If you don't need to hit it, don't make a collision-model. Edited by SlappyThePirate on Jun 29, 2010 at 02:50 PM
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ThE EmO
Joined: Apr 12, 2010
NO WAI!!
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Posted: Jun 29, 2010 09:29 PM
Msg. 4 of 7
its an ODST ship thing....ur ment to go on it D: and sumtimes...wen u look to da rite it turns invisible and the left u can see it T^T
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jun 29, 2010 09:53 PM
Msg. 5 of 7
make the render radius or collision radius whatever it is in the top of the scenery tag like 50
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ThE EmO
Joined: Apr 12, 2010
NO WAI!!
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Posted: Jun 30, 2010 12:27 AM
Msg. 6 of 7
uh...i sed that i CANT MAKE A COLLISION MODEL! D: i dont have the collision_model tag yet...cuz in stupid tool! it says: couldnt update edge ##RED **** (* is number)
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jun 30, 2010 01:49 AM
Msg. 7 of 7
no no no you got to set the bounding radius so you can see it all the way its at the top of the .scenery tag it doesnt matter if dont have a collision
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