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Author Topic: So I'm making my first halo map... (4 messages, Page 1 of 1)
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CesiumLifeJacket
Joined: Jun 20, 2010


Posted: Jun 20, 2010 08:02 PM    Msg. 1 of 4       
Hello all!

So I'm making my first halo map, and I'm coming here for help because I have almost no Idea what I'm doing. I'll ask a lot of stupid questions throughout the process, So please be patient with me

I've created a model I plan to use as the map in a 3d program called blender that currently consists of 5K triangles. Is this number way too high? I can reduce it easily, but until I know I should, I'm keeping it as high-quality as possible.Apparently I'm not allowed to post images yet, so here's the link to a rendered image of the map: http://i986.photobucket.com/albums/ae350/CesiumLifeJacket/halowaterfalljpg.jpg

I don't think blender is compatible with the map editor, so I'm only using it to create the mesh. I want to be able to export this mesh into GMAX, the program this forum suggests for modeling, But I seem to be having some compatibility issues. First, I export the model in blender as a 3ds, and then I try and import it into GMAX. Gmax claims to support 3ds, (at least it has it as the default option for what type of file to import) but when I try to open the mesh I made in blender it tells me it's in the “improper file format”. Can someone help me figure out a way around this?
Edited by CesiumLifeJacket on Jun 20, 2010 at 08:04 PM


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Jun 22, 2010 04:46 PM    Msg. 2 of 4       
5k for a map is actually considered low. try exporting to OBJ. if that doesnt work, idk will


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jun 22, 2010 06:18 PM    Msg. 3 of 4       
There are .wrl and .obj importer Maxscripts for gmax.


GameCreat0r
Joined: Apr 9, 2010

"Perhaps the ending has not yet been written..."


Posted: Jun 23, 2010 12:54 PM    Msg. 4 of 4       
chimp

 

 
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