
DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Jun 15, 2010 06:25 PM
Msg. 1 of 4
It's more or less curiosity on how to use a potentially EXTREMELY USEFUL script. Here is the command:
(vehicle_test_seat_list )
Ex: (vehicle_test_seat_list warthog "gunner" (players))
So basically I'm trying to use this script to detect a gunner and once I do initiate a command list. Is what I take the script as true? What script should I use it in?
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Jun 15, 2010 08:26 PM
Msg. 2 of 4
If you don't know what some script command does, I do the following: 0- Check the script bible. 1- Compile scripts in sapien with the command only. (script startup whatdoesthisdo (command_name) ) 2-Sapien returns text about what it expected, e.g.: (wtf line 1) command_name requires exactly 2 arguements: blah blah 3-Plug in "stuff" for each argument (script startup whatdoesthisdo (command_name player0 true) ) 4-compile, sapien gives you what types it expected, returning whatever. (wtf line 1) I expected a boolean, but command_name returns 5- Ask on the forums if it's not easy after that.
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: Jun 15, 2010 08:35 PM
Msg. 3 of 4
Actually, for that script, I'd probably make a biped get into a Hog turret, then in Sapien type the command and see if it returns true. If it does, make a Hog without a biped in it, try again, and if that returns false, then it probably IS exactly what it sounds like.
If all of the above works, then use it in a (if =(
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Jun 15, 2010 10:32 PM
Msg. 4 of 4
Quote: --- Original message by: doompig444 Actually, for that script, I'd probably make a biped get into a Hog turret, then in Sapien type the command and see if it returns true. If it does, make a Hog without a biped in it, try again, and if that returns false, then it probably IS exactly what it sounds like.
If all of the above works, then use it in a (if =( Okay, thank you. I will try that.
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