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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Compiling Animations

Author Topic: Compiling Animations (8 messages, Page 1 of 1)
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Co1t3r
Joined: Dec 13, 2008


Posted: Jun 7, 2010 06:07 PM    Msg. 1 of 8       
So I have all my animations exported to JMAs, but when I try exporting tool says "model animation compressed at 0 bytes". When I look in my tags folder, there is nothing there.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jun 8, 2010 09:34 AM    Msg. 2 of 8       
Wrong directory. You just typed something wrong.
tool animations vehicles\car\animations
or, uh...
tool animations vehicles\car


Co1t3r
Joined: Dec 13, 2008


Posted: Jun 14, 2010 06:05 PM    Msg. 3 of 8       
I've tried everything to make sure I have the right location. Still nothing. Will tool even throw an error if there is anything wrong? Is there anyone nice enough to see if they can compile it?


Ilikdonuts101
Joined: May 25, 2010

lol wut you say?


Posted: Jun 14, 2010 06:07 PM    Msg. 4 of 8       
do you have tool in your hce directory?


Co1t3r
Joined: Dec 13, 2008


Posted: Jun 14, 2010 06:15 PM    Msg. 5 of 8       
No, I just imagined that I had tool, and made this thread without actually attempting to compile.


eldiablotmh
Joined: Jul 21, 2009


Posted: Jun 14, 2010 06:25 PM    Msg. 6 of 8       
Quote: --- Original message by: colter13
So I have all my animations exported to JMAs, but when I try exporting tool says "model animation compressed at 0 bytes". When I look in my tags folder, there is nothing there.

You are assumed to have a folder containing another folder called "animations". In cmd you would type in "tool animation *folder*", with no quotes, where *folder* is the first one which contains the other folder called animations, not the one that actually contains your JMA files (which would be, in this case, "animations"). Oh, i really suck at explaining stuff. By the way "model animation compressed at 0 bytes" means, or it should mean that 0 bytes of the model_animation tag have been "compressed", thus you would expect that to come out even from a succesfull compile.


Co1t3r
Joined: Dec 13, 2008


Posted: Jun 14, 2010 06:45 PM    Msg. 7 of 8       
Thanks, that worked. Our brains must work the same way, because as jarbled as that sounded, it made perfect sense. :P


eldiablotmh
Joined: Jul 21, 2009


Posted: Jun 14, 2010 06:53 PM    Msg. 8 of 8       
You're welcome. I'm glad it has made its sense; fun is I couldn't have explained it in another way :P

 

 
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