
Ilikdonuts101
Joined: May 25, 2010
lol wut you say?
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Posted: May 26, 2010 03:33 AM
Msg. 1 of 9
I tried making a huge map with lots of ai (about 75) but it kept on failing to create cache file in tool. Is there a limit for cache files in tool? Is there a way i can bypass this stupid obstacle? Would tool++ work with this??
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aZn9ja37
Joined: Apr 13, 2010
....????!!!!!
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Posted: May 26, 2010 03:37 AM
Msg. 2 of 9
yes when making maps there is a limit called tagspace. for multiplayer maps try tool_pro. i will try to give you a link later.
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Ilikdonuts101
Joined: May 25, 2010
lol wut you say?
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Posted: May 26, 2010 05:06 AM
Msg. 3 of 9
lol darn. I tried about 6 times but it said the cache file was 56megabytes over and it failed blah blah blah... thanks in advance
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DavixXx
Joined: Mar 22, 2009
MW map pask in process
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Posted: May 26, 2010 10:31 AM
Msg. 4 of 9
thd map size limit is 127mb, use tool_pro
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: May 26, 2010 10:43 AM
Msg. 5 of 9
MP maps have a limit of 128 MB. SP maps are limited only by the size of their BSP.
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DavixXx
Joined: Mar 22, 2009
MW map pask in process
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Posted: May 26, 2010 10:59 AM
Msg. 6 of 9
128 :D little error
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GameCreat0r
Joined: Apr 9, 2010
"Perhaps the ending has not yet been written..."
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Posted: May 26, 2010 11:09 AM
Msg. 7 of 9
so what is the bsp limit for sp?
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: May 26, 2010 11:45 AM
Msg. 8 of 9
It depends on the BSP. For example, CMT's a10 was around 350 MB. Most of the maps I compile average between 200 to 250 MB.
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GameCreat0r
Joined: Apr 9, 2010
"Perhaps the ending has not yet been written..."
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Posted: May 26, 2010 06:11 PM
Msg. 9 of 9
Quote: --- Original message by: Gamma927 It depends on the BSP. For example, CMT's a10 was around 350 MB. Most of the maps I compile average between 200 to 250 MB. So the more/less bsp the more space for tags?
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