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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »conversation setups?

Author Topic: conversation setups? (5 messages, Page 1 of 1)
Moderators: Dennis

aZn9ja37
Joined: Apr 13, 2010

....????!!!!!


Posted: May 23, 2010 01:38 AM    Msg. 1 of 5       
need to know, how did noobyourmom make text based conversations ingame forhis rpg sp. Can someone give me a script or sumthin? please and thankyou


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: May 23, 2010 07:59 PM    Msg. 2 of 5       
He gives examples in his work in progress thread in the general forum.

http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=31522


aZn9ja37
Joined: Apr 13, 2010

....????!!!!!


Posted: May 23, 2010 11:59 PM    Msg. 3 of 5       
yea that was also upon my request, but im still having trouble understanding it


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: May 24, 2010 12:01 AM    Msg. 4 of 5       
I'm sure we would be better suited to assist you if you were to explain to us what you didn't understand :)


aZn9ja37
Joined: Apr 13, 2010

....????!!!!!


Posted: May 24, 2010 12:19 AM    Msg. 5 of 5       
noobyourmom showed me his script from his map, but its not exactly what i want.I just wanted have a script to activate a cut scene that has text-based conversations and then you press the jump/trigger button to move to the next message etc.. No decision making stuff like his rpg thing he is working on.

 

 
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