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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Glass modeling?

Author Topic: Glass modeling? (6 messages, Page 1 of 1)
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SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: May 19, 2010 04:52 PM    Msg. 1 of 6       
How exactly can I make/model glass that you can walk on, but with space under it? (For example the floor in "insomnia", the french map)
Technically this breaks the sealed world/perfect mesh rules. Is there somthing with the shader I do?
Please help.


Ro0ster
Joined: Jan 21, 2008

is a rooster


Posted: May 19, 2010 06:29 PM    Msg. 2 of 6       
Create a polygon over hole, such that the vertices of the sides of the hole are in the same place as the vertices as the glass overtop. Then just detach it from that element (I'm not completly certain but I think if you don't detach you will get updated edge errors).


DavixXx
Joined: Mar 22, 2009

MW map pask in process


Posted: May 19, 2010 06:38 PM    Msg. 3 of 6       
if you want i can ask him for you, im french and he helped me for fix some bug on my maps


Ro0ster
Joined: Jan 21, 2008

is a rooster


Posted: May 19, 2010 06:50 PM    Msg. 4 of 6       
What???


DavixXx
Joined: Mar 22, 2009

MW map pask in process


Posted: May 19, 2010 06:52 PM    Msg. 5 of 6       
i can ask "gaigher" for you (the french map author)


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: May 20, 2010 07:28 PM    Msg. 6 of 6       
If you can, that would be good. the bsps in those maps are great.

Anyway, I guess i'll try the detatched face... It might work.
If there is another way, anyone, please help!

 

 
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