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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »How should I import my .wrl?

Author Topic: How should I import my .wrl? (1 messages, Page 1 of 1)
Moderators: Dennis

GameCreat0r
Joined: Apr 9, 2010

"Perhaps the ending has not yet been written..."


Posted: May 18, 2010 01:29 PM    Msg. 1 of 1       
Well yea it's kind of a noob question but I can't seem to do it right. If I do it just using the import option of my 3ds max 2010 itself the red thing that should indicate my un-updateble edges show up on places outside the map. I think it's roteted or something. When I try it whit chimps wrl importer (I looked that up) everything ends up at 0, 0, 0, (meaning the 0 point of 3ds max).

How do I get my wrl imported just right?

EDIT:
Wait chimp works, but it put's the marker at 0 0 0 . This means I lost the red indications (whitch are in the right place now) inside my model. How to find them? they're so tiny...

Edited by Niels on May 18, 2010 at 01:41 PM


EDIT:
OH lol, I found a way ^^. I just selected them in mesh mode and the marker moved to the right place


SOLVED! ^^
Edited by Niels on May 18, 2010 at 01:43 PM

 

 
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