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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »How to make a AI fly a Pelican

Author Topic: How to make a AI fly a Pelican (10 messages, Page 1 of 1)
Moderators: Dennis

GameCreat0r
Joined: Apr 9, 2010

"Perhaps the ending has not yet been written..."


Posted: May 18, 2010 12:28 PM    Msg. 1 of 10       
I'm experimenting whit the AI driving a pelican. However I need to make it move EXCACTLY the way I want. I want to make them fly trough my hanger and land on a specific spot. I tryed commandlist but I haven't got it to work yet.

Anyone any suggestion on how to do this?


FtDSpartn
Joined: May 1, 2009

Verified AI.


Posted: May 19, 2010 02:46 AM    Msg. 2 of 10       
2 Words: Recorded Animations.


GameCreat0r
Joined: Apr 9, 2010

"Perhaps the ending has not yet been written..."


Posted: May 19, 2010 02:48 AM    Msg. 3 of 10       
Quote: --- Original message by: FtDSpartn
2 Words: Recorded Animations.


THANK YOU MAN YOUR THE FIRST TO FINALLY REPLY!! :D

However how to make those recorded animations and can I have the AI in the pelican during this animation? (meaning already in their seats). This is for multiplayer by the way.


FtDSpartn
Joined: May 1, 2009

Verified AI.


Posted: May 19, 2010 02:57 AM    Msg. 4 of 10       
AI don't sync,and you cannot create recorded animations.What you CAN do is use ones from the original campaign.

(script startup AIpeli
(begin
(vehicle_load_magic (Ai_Encouter/Ai_Squad)
)
)

I am not very good at scripts,so search up somethings like,"Recorded animations" or something.

I can hardly keep my eyes open,
so,goodnight. :)


GameCreat0r
Joined: Apr 9, 2010

"Perhaps the ending has not yet been written..."


Posted: May 19, 2010 03:10 AM    Msg. 5 of 10       
Quote: --- Original message by: FtDSpartn
AI don't sync,and you cannot create recorded animations.What you CAN do is use ones from the original campaign.

(script startup AIpeli
(begin
(vehicle_load_magic (Ai_Encouter/Ai_Squad)
)
)

I am not very good at scripts,so search up somethings like,"Recorded animations" or something.

I can hardly keep my eyes open,
so,goodnight. :)


unfortunetly my pelicans move differently. I do a remake of the hanger so everything would be messend up. I need a way of having my pelican fly a very small distance, turn very precice, and land excactly on a pelican platform I make. It must be poseble somehow. Also colission would be nice. I would like to load in AI's before this all starts.

People please reply even if you don't know anything just try it any help is extremly welcome!

btw it's morning over here ^^. 9:10 am You live in austalia or something?


FtDSpartn
Joined: May 1, 2009

Verified AI.


Posted: May 20, 2010 12:40 AM    Msg. 6 of 10       
This is the script for loading the AI in.

(script startup AIPeli
(begin
(vehicle_load_magic [name of vehicle] [name of squad]
)
)


I live in CA.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: May 20, 2010 12:43 AM    Msg. 7 of 10       
Quote: --- Original message by: FtDSpartn
(script startup AIPeli
(vehicle_load_magic [name of vehicle] [name of squad]
)



FTFY.

No need for the begin, unless you're enclosing an entire block inside an if statement or a loop.

I live in CA too. We should make a club XD


FtDSpartn
Joined: May 1, 2009

Verified AI.


Posted: May 20, 2010 12:48 AM    Msg. 8 of 10       
I keep forgeting I don't need it lol.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: May 20, 2010 12:49 AM    Msg. 9 of 10       
I keep remembering :D


GameCreat0r
Joined: Apr 9, 2010

"Perhaps the ending has not yet been written..."


Posted: May 20, 2010 03:04 AM    Msg. 10 of 10       
I live in the part of the netherlands below the sea level. Men I got hi air pressure here ^^. Damn no clubs 0.0.
Ow wait the topic.

Ahum... We that ai loading script was totaly unnesesery. It's all over the forum so I already had that. It's all about the pelican flying. I'm currently interested in making an recorded animation but I tought it was imposseble. I have been told I can acctually make one but noone told me how. My alternetifs would be make the AI fly, but he sucks at flying on command list... Or make a costum animation.

Edited by Niels on May 20, 2010 at 03:06 AM

 

 
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