
GameCreat0r
Joined: Apr 9, 2010
"Perhaps the ending has not yet been written..."
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Posted: May 16, 2010 06:43 PM
Msg. 1 of 6
Is there any way to make moveble objects in a map? Should I make them as vehicles whitout a seat? Edited by Niels on May 24, 2010 at 05:27 PM
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GameCreat0r
Joined: Apr 9, 2010
"Perhaps the ending has not yet been written..."
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Posted: May 17, 2010 09:22 AM
Msg. 2 of 6
Is it the seat (whitch isn't there in this case) that defines the up and downside of a vehicle? Maybe there is a way to define every side of the 'vehicle' (actually object) as the 'up side'?
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Spectrum1012
Joined: Nov 5, 2006
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Posted: May 18, 2010 08:42 PM
Msg. 3 of 6
I beleive the vehicle is oriented when you export it from max and compile the model. Not entirely sure about the process, but I know it's not the seat that tells it which ways up. Edited by Spectrum1012 on May 18, 2010 at 08:42 PM
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GameCreat0r
Joined: Apr 9, 2010
"Perhaps the ending has not yet been written..."
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Posted: May 19, 2010 02:39 AM
Msg. 4 of 6
Is there really no way to put the flippeble off? Making the object always top side up is not an option so I have to fiqure a way.
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DavixXx
Joined: Mar 22, 2009
MW map pask in process
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Posted: May 19, 2010 10:53 AM
Msg. 5 of 6
i found a kind of possiblilty. you can create a normal sceneny and integrate a ".equipement" or ".projectiles" you put the model of scenery, and animation model. on Sapien you put the equipement (all games) and on the map the equipement(object will be moveable. i tested it on ambush_2 (for flags)(real version of ambush_2) and it working
you can made a vehicle too but guerilla is limited for 5 vehicles
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GameCreat0r
Joined: Apr 9, 2010
"Perhaps the ending has not yet been written..."
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Posted: May 19, 2010 01:09 PM
Msg. 6 of 6
Wow this sounds great. However I haven't got enough experience to understand this fully. I need a small tutorial or expended explenation.
Still thanks man. Does this mean that walking against it will move the object if it would be a sphere or only when u nade it? And driving against it? We need to test this at lage scale and I will make this knowledge part of my map.
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