
ahalonerd
Joined: May 10, 2010
TEH NEWBIE!
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Posted: May 10, 2010 12:54 AM
Msg. 1 of 15
Hey I was wondering in some one could turn the marines & players in this map http://hce.halomaps.org/index.cfm?fid=3961 to http://hce.halomaps.org/index.cfm?fid=5178 thanks Also Can some one please make a map with some ai h3 odsts? like mabye blood gulch or h2 courgalation with brutes & grunts vs odsts & mabye add some h3 weapons Edited by ahalonerd on May 14, 2010 at 09:33 AMEdited by ahalonerd on May 14, 2010 at 09:34 AM
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Alpha Series
Joined: Apr 25, 2010
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Posted: May 11, 2010 09:02 PM
Msg. 2 of 15
Seems simple enough. You just want them to look different?
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squeaky
Joined: May 31, 2007
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Posted: May 11, 2010 09:16 PM
Msg. 3 of 15
From my understanding that's what he wants, to change the appearance of them.
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Alpha Series
Joined: Apr 25, 2010
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Posted: May 12, 2010 01:24 AM
Msg. 4 of 15
Big problem is, when I extract tags from HEK+, a lot of them end up corrupted... Also, the spartans in that one are downloaded elsewhere... So your player model cant be changed... Cache file 3.50 M too large... Edited by Alpha Series on May 12, 2010 at 01:35 AM
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ahalonerd
Joined: May 10, 2010
TEH NEWBIE!
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Posted: May 12, 2010 03:26 AM
Msg. 5 of 15
Quote: --- Original message by: Alpha SeriesBig problem is, when I extract tags from HEK+, a lot of them end up corrupted... Also, the spartans in that one are downloaded elsewhere... So your player model cant be changed... Cache file 3.50 M too large... Edited by Alpha Series on May 12, 2010 at 01:35 AM well can you just do the marines?
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Alpha Series
Joined: Apr 25, 2010
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Posted: May 12, 2010 03:48 PM
Msg. 6 of 15
To change the marines, I have to reprocess the entire map... But it's apparently too big, somehow... Edited by Alpha Series on May 12, 2010 at 03:48 PM
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ahalonerd
Joined: May 10, 2010
TEH NEWBIE!
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Posted: May 13, 2010 04:28 AM
Msg. 7 of 15
Quote: --- Original message by: Alpha Series
To change the marines, I have to reprocess the entire map... But it's apparently too big, somehow... Edited by Alpha Series on May 12, 2010 at 03:48 PM well then can you? add odst ai to this map http://hce.halomaps.org/index.cfm?fid=5274and mabye get that cmt brute model from cmt singleplayer v2 or from the odst regret map and add some grunts ai and make some brute ai and the odsts and the brutes & grunts can battle and it'd sort of be like that halo 3 campain mission when there on the ark
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Alpha Series
Joined: Apr 25, 2010
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Posted: May 13, 2010 04:42 PM
Msg. 8 of 15
The cache file is too large. This means I've already tried to do what you wanted, and it wouldn't let me. Anyone on the community know a work around to this map size limit?
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iHalo
Joined: Dec 5, 2009
Modeling ::Royal Carribean's Oasis of the Seas::
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Posted: May 13, 2010 05:37 PM
Msg. 9 of 15
Remove anything that isnt placed, or never touched, liek the vehicles that are billions of miles away, and the snipers in the armory no one goes to.
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: May 13, 2010 05:44 PM
Msg. 10 of 15
I agree. I like that map, but the custom weapons are dumb. Someone should put halo 3 weapons in it. Like that halo 3 assault rifle from rio firefight. Also, halo 3 vehicles and bipeds. The map would then be beast. Plz make it happen people.
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ahalonerd
Joined: May 10, 2010
TEH NEWBIE!
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Posted: May 13, 2010 06:59 PM
Msg. 11 of 15
Well for the sandtrap map mabye remove the bansee take away one of the warthogs & mongooses remove some of the stupid stuff like the sniper and basically just give the ai most of the weapons and remove the weapons on the flour would that make it possible to add odsts grunts and brutes Edited by ahalonerd on May 13, 2010 at 07:00 PM
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FtDSpartn
Joined: May 1, 2009
Verified AI.
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Posted: May 15, 2010 02:44 AM
Msg. 12 of 15
I will do this,if the map is not protected. *I will come back to tell you.* Not Protected,I will work on it ASAP.
Update: Someone please help me with this error: 05.15.10 00:09:41 EAX: 0xFFFFFFFE 05.15.10 00:09:41 EBX: 0x0EE7A001 05.15.10 00:09:41 ECX: 0x0012BE00 05.15.10 00:09:41 EDX: 0x000002CC 05.15.10 00:09:41 EDI: 0x0012BE00 05.15.10 00:09:41 ESI: 0x00000000 05.15.10 00:09:41 EBP: 0x0012BCD8 05.15.10 00:09:41 ESP: 0x0012BCC8 05.15.10 00:09:41 EIP: 0x77D15E74, C3 8D A4 24 ????? 05.15.10 00:09:42 EXCEPTION halt in \halopc\haloce\source\physics\physics.c,#390: <no reason given>
Vehicle physics error? Edited by FtDSpartn on May 15, 2010 at 03:12 AM
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: May 15, 2010 04:11 AM
Msg. 13 of 15
Quote: --- Original message by: ahalonerd
Well for the sandtrap map mabye remove the bansee take away one of the warthogs & mongooses remove some of the stupid stuff like the sniper and basically just give the ai most of the weapons and remove the weapons on the flour would that make it possible to add odsts grunts and brutes Edited by ahalonerd on May 13, 2010 at 07:00 PM umad. Also, you're a noob =/
Just use Tool Pro. Ask around for the download link. It's a hacked version of Tool that bypasses the tagspace limits.
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50predator50
Joined: Nov 4, 2010
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Posted: Nov 9, 2010 02:50 AM
Msg. 14 of 15
It seems as tho if you remove the item collections and the flag game equipment and set the player starting points to all have none then make the game solo it seems to be able to have heaps more space i dont why but you could probably fill the map with ai.
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sargejohnson
Joined: Apr 20, 2009
Shall we play a game?
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Posted: Nov 9, 2010 08:38 AM
Msg. 15 of 15
Quote: --- Original message by: 50predator50 It seems as though if you remove the item collections and the flag game equipment and set the player starting points to all have none then make the game solo it seems to be able to have heaps more space i don't know why but you could probably fill the map with ai. Reason being, you just converted the map to singleplayer, which has less strict tagspace restrictions than MP maps. And seeing that this map has AI, and that AI can't sync over LAN or internet anyway, why not just make the map SP, so more tags can be put in?
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