I'm trying to seal a cave region, which exists outside the normal ground BSP, but still under some cliffs and the sky region. I want to separate it so that when the player enters the caves, the sound will fade to a cave background sound, then when he approaches the center of the cave, which has a waterfall (in a small room) the waterfall background sound begins. The waterfall background sound will fade again as he leaves into the next section of caves.
I attempted to implement this scheme via a terrain (general) portal for most of the cave region and two exact portal sets in the cave hallways (each of the two exact portal sets exist inside a single terrain portal.
I'm getting errors; yellow regions around my terrain portals. However, this doesn't make sense, according to the HEK tutorial.
Quote: Typically, this error is caused by a standard Portal or Portal volume intersecting an Exact Portal plane or volume.
but I thought HEKT said earlier that exact portals could exist in a terrain portal, and terrain portals could exist in exact portals as long as one completely enclosed the other.
Quote: A volume defined as an Exact portal CAN have standard Portal areas defined within it and vice versa as long as the above rules outlined in their definitions are satisfied. However, an open ended or non-enclosed Portal cannot intersect an Exact portal, a "vis error" or rendering anomaly will occur. In other words, be careful to not let a Portal plane improperly divide or bisect an Exact portal volume.
...nevermind I got it sealed. Took a long time to get it though...
Here is:
Wantz?
Edited by ShadowFox0809 on May 8, 2010 at 06:40 PM