
the_elite_zelota
Joined: May 3, 2010
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Posted: May 5, 2010 01:28 PM
Msg. 1 of 3
hi, i've got a problem in my solo map....this map is "dangercanyon" and in it i put a prophet (biped) and a banshee. I want that the prophet enter in the banshee and drive it where i want. so i do this:
(ai_command_list_by_unit prophet command1)
but when he arrives in a point of my command he stop....and not ago nothing.... i'm sorry if there are some grammars errors, because i'm not english...
thanks
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shadowce9
Joined: Mar 13, 2010
Learning Halo CE Scripting.
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Posted: May 5, 2010 11:09 PM
Msg. 2 of 3
Quote: --- Original message by: the_elite_zelota hi, i've got a problem in my solo map....this map is "dangercanyon" and in it i put a prophet (biped) and a banshee. I want that the prophet enter in the banshee and drive it where i want. so i do this:
(ai_command_list_by_unit prophet command1)
but when he arrives in a point of my command he stop....and not ago nothing.... i'm sorry if there are some grammars errors, because i'm not english...
thanks Your prophet may not have animations for entering and driving the vehicle.
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malolo420
Joined: Aug 5, 2007
Drugs are Bad
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Posted: May 7, 2010 03:37 PM
Msg. 3 of 3
Ok it could be a few things.
Ok if he stops walking before he reaches banshee its because of Path Finding data. When you compile a bsp tool creates Path Finding data for the AI based on how the geometry is. And unfortunately, if the geometry is too enclosed (not a big enough area), it will not create path finding data.
And if he doesn't move after he gets in the vehicle that's because I think you can't make AI go where you want in vehicles with command lists, I could be wrong. I've only tried once and when it didn't work the first time I didn't try again.
Or it could be what the other guy said and no animations for the vehicle, but I'm guessing its not that because most custom bipeds use the same bones from currently made ones.
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