
ShadowFox0809
Joined: Feb 27, 2010
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Posted: May 3, 2010 10:11 PM
Msg. 1 of 7
I'm having a little difficulty with this program. I intend to practice my map-making skills further by modifying bloodgulch (new caves, no cliff player clipping, etc.). However, there are several problems.
Now I was able to apply the right textures to all the faces, however I am unable to view the materials in the material library. Also, I did not see any player clipping geometry in the map (I want to keep some of it).
Thanks in advance for anyone who can help!
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: May 4, 2010 01:32 AM
Msg. 2 of 7
heres another problem if you skin them all before you attatch your materials will messed up i would know now my map pack is delayed :/
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ShadowFox0809
Joined: Feb 27, 2010
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Posted: May 4, 2010 09:38 AM
Msg. 3 of 7
So...is there any way to extract the entire collision geometry for the map?
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: May 4, 2010 05:53 PM
Msg. 4 of 7
yes ill make a vid tut for u hold on
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ShadowFox0809
Joined: Feb 27, 2010
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Posted: May 5, 2010 06:58 PM
Msg. 5 of 7
Thanks!
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: May 5, 2010 07:03 PM
Msg. 6 of 7
b4 I make it what exactly do you want to know
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ShadowFox0809
Joined: Feb 27, 2010
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Posted: May 5, 2010 08:13 PM
Msg. 7 of 7
How do I get all collision geometry (including the player clipping surfaces) to export? Also, how do I load the material into 3ds max's material library? Edited by ShadowFox0809 on May 5, 2010 at 08:15 PM
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