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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »BSP Converter 2.5

Author Topic: BSP Converter 2.5 (7 messages, Page 1 of 1)
Moderators: Dennis

ShadowFox0809
Joined: Feb 27, 2010


Posted: May 3, 2010 10:11 PM    Msg. 1 of 7       
I'm having a little difficulty with this program. I intend to practice my map-making skills further by modifying bloodgulch (new caves, no cliff player clipping, etc.). However, there are several problems.

Now I was able to apply the right textures to all the faces, however I am unable to view the materials in the material library. Also, I did not see any player clipping geometry in the map (I want to keep some of it).

Thanks in advance for anyone who can help!


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: May 4, 2010 01:32 AM    Msg. 2 of 7       
heres another problem if you skin them all before you attatch your materials will messed up i would know now my map pack is delayed :/


ShadowFox0809
Joined: Feb 27, 2010


Posted: May 4, 2010 09:38 AM    Msg. 3 of 7       
So...is there any way to extract the entire collision geometry for the map?


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: May 4, 2010 05:53 PM    Msg. 4 of 7       
yes ill make a vid tut for u hold on


ShadowFox0809
Joined: Feb 27, 2010


Posted: May 5, 2010 06:58 PM    Msg. 5 of 7       
Thanks!


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: May 5, 2010 07:03 PM    Msg. 6 of 7       
b4 I make it what exactly do you want to know


ShadowFox0809
Joined: Feb 27, 2010


Posted: May 5, 2010 08:13 PM    Msg. 7 of 7       
How do I get all collision geometry (including the player clipping surfaces) to export?
Also, how do I load the material into 3ds max's material library?
Edited by ShadowFox0809 on May 5, 2010 at 08:15 PM

 

 
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