
CPU Terminator
Joined: Apr 11, 2010
Common sense in not common
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Posted: Apr 22, 2010 10:43 AM
Msg. 1 of 13
Hey people, I got another problem - I want to make the warthog and the tank destroyable. I know how it works by checking the ghost tags. My info so far tells me just set a body vitality and a damaged state thing and finally and destroyed effect and I'm done... But I did all that and it didn't work...
Can anyone help?
Another prob for you people is that how do you make the vehicles spawn at full health again once they were destroyed?
Thks for help! Edited by CPU Terminator on Apr 22, 2010 at 10:43 AM
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GameCreat0r
Joined: Apr 9, 2010
"Perhaps the ending has not yet been written..."
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Posted: Apr 23, 2010 06:16 PM
Msg. 2 of 13
Oh, I was looking for the same info! Let's post so the topic stays fresh ^^.
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CPU Terminator
Joined: Apr 11, 2010
Common sense in not common
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Posted: Apr 25, 2010 03:29 AM
Msg. 3 of 13
I found that it is link to the geometry of the model... Urg but I still have hope. Anyone out there care to teach me an easier way? Or send me the files?
Thks
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GameCreat0r
Joined: Apr 9, 2010
"Perhaps the ending has not yet been written..."
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Posted: Apr 25, 2010 05:52 AM
Msg. 4 of 13
Plz send me a copy I'm intrested!
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CPU Terminator
Joined: Apr 11, 2010
Common sense in not common
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Posted: Apr 25, 2010 05:56 AM
Msg. 5 of 13
Copy of what?? All I got to do is get the smoke and the explosion fixed up but afterwards the scop and warthog looked perfectly shiny as if nothing happened... And sry I reverted the files already...
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GameCreat0r
Joined: Apr 9, 2010
"Perhaps the ending has not yet been written..."
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Posted: Apr 25, 2010 06:57 AM
Msg. 6 of 13
Oh well I'would just like to know what to do to make a vehicle destuctable, like they do in the campaingn. Can anyone plz give me a short explanation?
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CPU Terminator
Joined: Apr 11, 2010
Common sense in not common
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Posted: Apr 25, 2010 07:52 AM
Msg. 7 of 13
Ok here is the short version of what I know. Every vehicle has a tag called *.model_collision_geometry. In this tag the vehicle's health is set. There is also an field for a "damaged" value which also you to control what the vehicle does when it reaches this value. Finally there is 2 fields for a damaged and a destroyed effect.
Sounds simple enough but there is a catch...
For vehicles like the ghost and banshee it is easy to just set the values but for vehicles like warthog and scorp, the model is not rigged to explode... Which is a pain. In addition, there is no "destroyed" version bitmap for the scorp or warthog. So... Ya.
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GameCreat0r
Joined: Apr 9, 2010
"Perhaps the ending has not yet been written..."
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Posted: Apr 25, 2010 09:46 AM
Msg. 8 of 13
Do you mean we need a model of a destroyed warthog? Edited by Niels on Apr 25, 2010 at 09:47 AM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Apr 25, 2010 10:08 AM
Msg. 9 of 13
The destroyed warthog's model should be a permutation of the undamaged warthog model.
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GameCreat0r
Joined: Apr 9, 2010
"Perhaps the ending has not yet been written..."
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Posted: Apr 25, 2010 10:13 AM
Msg. 10 of 13
So there we go: MODEL REQUESTS!
WE NEED EXPLODED: -Warthog -Scorpion -Long sword -Gun turret -Pelican
Anyone willing to do some? Please start whit the warthog and Scorpion the others might already exist.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Apr 25, 2010 01:59 PM
Msg. 11 of 13
Make the asploded ones yourself. You can even do it in gmax.
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GameCreat0r
Joined: Apr 9, 2010
"Perhaps the ending has not yet been written..."
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Posted: Apr 25, 2010 06:22 PM
Msg. 12 of 13
eehhh well yes I can make them, but I'm not very artistic and I'm just asking here if anyone else likes to do some for my map what full credit of course! If noone wants to I do them myself.
But it won't be pitty tho ^^ Edited by Niels on Apr 25, 2010 at 06:22 PM
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guardian25
Joined: Apr 30, 2010
balance is everything
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Posted: May 3, 2010 10:49 PM
Msg. 13 of 13
the longsword alread blows up but it doesnt work right. if you can get it to blow it has somewhat of a 10 sec delay
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