A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Convert back to .max

Author Topic: Convert back to .max (3 messages, Page 1 of 1)
Moderators: Dennis

GameCreat0r
Joined: Apr 9, 2010

"Perhaps the ending has not yet been written..."


Posted: Apr 20, 2010 01:13 PM    Msg. 1 of 3       
I want to rip some senery out of (for excample)A10 back to a .max file so I can include it in my own halo map. How to do this? I have hek+ up and running but idk if it's posseble and how to convert anything back to 3ds max. I also want to rip vehicles like a banshee in 3ds. I'm almost sure this is posseble, because there are many multiplayer ce maps that use some piece of a base of a real halo map in it.


Nametaker40
Joined: Sep 1, 2009


Posted: Apr 20, 2010 03:59 PM    Msg. 2 of 3       
Use this plugin to import .gbxmodel files into 3ds max: http://ghost.halomaps.org/bluestreak/gbxmodel/


GameCreat0r
Joined: Apr 9, 2010

"Perhaps the ending has not yet been written..."


Posted: Apr 20, 2010 05:20 PM    Msg. 3 of 3       
Looks like EXACTLY what I was looking for! Thanks Nametaker40! I give it a shot!

 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 7:18 PM 110 ms.
A Halo Maps Website