
sierra117
Joined: Jan 10, 2008
If sex is good exercise, why are there fat sluts?
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Posted: Apr 12, 2010 04:07 AM
Msg. 1 of 21
Ok I have everything set up. An explosion effect etc. But I want the object to detonate only on contact with a moving biped. How would one go on about this? Since I dont want it to detonate after seconds after dropping the object. Because of the way I set it up as. (More of an oddball styled mine.)
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shadowce9
Joined: Mar 13, 2010
Learning Halo CE Scripting.
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Posted: Apr 12, 2010 05:20 AM
Msg. 2 of 21
Hmm.I've not tried something like this yet but you can place a trigger volume over the mine and make a script which detects if the player has entered the trigger volume, then make it explode. You might also want to use the ai_actors command for the list of ai you want that can trigger the mine. That way, anything entering the area of the mine (trigger volume) will make it detonate. (Also possible with objects.)
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sierra117
Joined: Jan 10, 2008
If sex is good exercise, why are there fat sluts?
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Posted: Apr 12, 2010 06:05 AM
Msg. 3 of 21
I would do that, but my trip mine works over the fact where you can place it anywhere... If only I could attach a trigger volume on the actual object D:
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GameCreat0r
Joined: Apr 9, 2010
"Perhaps the ending has not yet been written..."
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Posted: Apr 12, 2010 07:35 AM
Msg. 4 of 21
So what would happen to the triger if the mine eds upsidedown? Never detects a biped! ... It has to be something about the distence of a player to the mine I think but I honestly don't know anything about this stuff.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Apr 12, 2010 03:50 PM
Msg. 5 of 21
Effects can spawn bipeds or vehicles. You can also script the mine to create a biped or vehicle. Make a 'portable trigger volume' by using the 'object_can_see_objects' command, so if a plyer is near the mine (seen by the object) it wil asplode.
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Apr 13, 2010 03:57 AM
Msg. 6 of 21
One method was to create a constant effect on the trip mine which fired many invisible projectiles in a 360 direction, which disappeared after a short range (the higher the projectile life, the larger the trip mine explosion range). When this projectile encountered the cyborg shader, it would detonate, otherwise disappearing.
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GameCreat0r
Joined: Apr 9, 2010
"Perhaps the ending has not yet been written..."
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Posted: Apr 13, 2010 12:33 PM
Msg. 7 of 21
Whitch leaves you whit the fact the mine will work for a centrain time and not just for 1 player to end whit a b00m... Sorry mithrill but that won't work. What we need to figure is how to make the mine when tronw on the ground or sticked to something become an tricker like a race_track point. The race track point would detect the player excactly the way we need here. So how to make the race_track point spawn when u lay the mine? Also a tip: Give the mine a time delay for the one that placed the mine so he/she can get away from the mine.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Apr 13, 2010 08:52 PM
Msg. 8 of 21
Uuuh... no. You can't just script in or place gametype markers. There are no 'moddable' commands for that.
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Apr 13, 2010 11:49 PM
Msg. 9 of 21
Quote: --- Original message by: Niels Whitch leaves you whit the fact the mine will work for a centrain time and not just for 1 player to end whit a b00m... Sorry mithrill but that won't work. I don't quite understand what you're saying. How does it only work for a certain amount of time? The effect is fired constantly, forever. E: Cause I had nothing better to do: http://www.xfire.com/video/27d7e3/Proof that it does work. Ignore model\textures. Apologies for the lag, and if the radius is off. Edited by Mythril on Apr 14, 2010 at 12:38 AM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Apr 14, 2010 12:43 AM
Msg. 10 of 21
Quote: --- Original message by: MythrilQuote: --- Original message by: Niels Whitch leaves you whit the fact the mine will work for a centrain time and not just for 1 player to end whit a b00m... Sorry mithrill but that won't work. I don't quite understand what you're saying. How does it only work for a certain amount of time? The effect is fired constantly, forever. E: Cause I had nothing better to do: http://www.xfire.com/video/27d7e3/Proof that it does work. Ignore model\textures. Apologies for the lag, and if the radius is off. This guy? speaks the truth. The truth would be more apparent if I didn't blink though >> A mine using this method is available for download on Halomaps, just a fyi.
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Apr 14, 2010 12:45 AM
Msg. 11 of 21
Quote: --- Original message by: Gamma927Quote: --- Original message by: MythrilQuote: --- Original message by: Niels Whitch leaves you whit the fact the mine will work for a centrain time and not just for 1 player to end whit a b00m... Sorry mithrill but that won't work. I don't quite understand what you're saying. How does it only work for a certain amount of time? The effect is fired constantly, forever. E: Cause I had nothing better to do: http://www.xfire.com/video/27d7e3/Proof that it does work. Ignore model\textures. Apologies for the lag, and if the radius is off. This guy? speaks the truth. The truth would be more apparent if I didn't blink though >> A mine using this method is available for download on Halomaps, just a fyi. srs where. I feel un-needed ):
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Apr 14, 2010 12:53 AM
Msg. 12 of 21
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Apr 14, 2010 01:03 AM
Msg. 13 of 21
Pretty sure that method involves creating an effect in the footsteps tag when it encounters a certain material. I tried that method before using engineer materials, and it never seemed to work for me. :S
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GameCreat0r
Joined: Apr 9, 2010
"Perhaps the ending has not yet been written..."
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Posted: Apr 14, 2010 10:01 AM
Msg. 14 of 21
I meant that the mine won't disapear when it kills someone. Also the effect of the explosion is missing. Unless you can make it detect when it kills someone.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Apr 14, 2010 01:23 PM
Msg. 15 of 21
Quote: --- Original message by: Niels I meant that the mine won't disapear when it kills someone. Can be done. Quote: --- Original message by: Niels Also the effect of the explosion is missing.
Are you seriously blind? Re-watch the video. Quote: --- Original message by: Niels Unless you can make it detect when it kills someone. Magic shall be worked.
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GameCreat0r
Joined: Apr 9, 2010
"Perhaps the ending has not yet been written..."
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Posted: Apr 14, 2010 01:50 PM
Msg. 16 of 21
:D I should have watched the video :D
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Apr 14, 2010 03:24 PM
Msg. 17 of 21
You should have. Mythie worked long and hard to prove you wrong; his effort shouldn't be in vain ;P
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Apr 14, 2010 03:27 PM
Msg. 18 of 21
lol he didnt watch the video
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Apr 14, 2010 07:47 PM
Msg. 19 of 21
Quote: --- Original message by: Gamma927 You should have. Mythie worked long and hard to prove you wrong; his effort shouldn't be in vain ;P 20 mins? Actually, it doesn't disappear after killing someone atm, but Jesse is fixing that hopefully <3
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Apr 15, 2010 03:14 PM
Msg. 20 of 21
And I spent twice that time getting you a new model, animating it, and re-tagging your weapon tag >>
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Apr 16, 2010 12:54 PM
Msg. 21 of 21
that one that one from that campaign looked good
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