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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Apr 13, 2010 08:08 PM
Msg. 36 of 44
now I get this:
04.13.10 19:05:05 sapien pc 01.00.00.0609 ---------------------------------------------- 04.13.10 19:05:05 reference function: _write_to_error_file 04.13.10 19:05:05 reference address: 401b13 04.13.10 19:05:05 Couldn't read map file './sapienbeta.map' 04.13.10 19:05:05 CreateDevice succeeded with refresh rate = 0 04.13.10 19:05:05 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 04.13.10 19:05:06 Increasing sound decompression buffer size to 1048576 bytes 04.13.10 19:05:08 EAX: 0xFFFFFFFE 04.13.10 19:05:08 EBX: 0x00000001 04.13.10 19:05:09 ECX: 0x0012EF78 04.13.10 19:05:09 EDX: 0x000002CC 04.13.10 19:05:09 EDI: 0x0012EF78 04.13.10 19:05:09 ESI: 0x00000000 04.13.10 19:05:09 EBP: 0x0012EE50 04.13.10 19:05:09 ESP: 0x0012EE40 04.13.10 19:05:09 EIP: 0x772B9A94, C3 8D A4 24 ????? 04.13.10 19:05:09 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #1 is not a valid bitmap_data_block index in [#0,#1)
sooo.... I guess thanks anyway for the help but I'm screwed Edited by Delicon20 on Apr 13, 2010 at 08:08 PM
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Apr 13, 2010 08:11 PM
Msg. 37 of 44
Quote: --- Original message by: Codebrain @Delicon20
04.13.10 16:42:01 crosshair item 1 for halo3\hud\weapon interfaces\sniper rifle\sniper rifle references an invalid sequence 04.13.10 16:42:02 crosshair item 1 for halo3\hud\weapon interfaces\spiker\spiker references an invalid sequence 04.13.10 16:42:02 crosshair item 1 for halo3\hud\weapon interfaces\spiker\spiker references an invalid sequence 04.13.10 16:42:10 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #1 is not a valid bitmap_data_block index in [#0,#1)
Blue is the actual error, Red is the generic response that tells you what the problem is if you cant tell what blue means.
In other words, in halo3\hud\weapon interfaces\spiker\spiker, and halo3\hud\weapon interfaces\sniper rifle\sniper rifle, both reference a bitmap for the first crosshair that does not have a proper bitmap type assigned to it. Most likely this means the bitmap is not setup to be a 2d texture file, which causes Sapien to crash. Ahem, let the HUD pros answer this :P It basically means that your sequence that is referenced does not exist, for example If i have a sniper reticle, and a spiker reticle in the same bitmap file, but in two sequences such as 0 and 1, either of those will work. But if you only have ONE image in the bitmap tag, and you reference, say sequence number 1, it will not work and give you that error.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Apr 13, 2010 08:15 PM
Msg. 38 of 44
yes but I fixed those as you can see in my new debug, and it just skips to the EXCEPTION crap, so mmmmmmmm....what?
If debug no longer shows them as the problem, that means they aren't, correct?
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Codebrain
Joined: Sep 29, 2007
/meme
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Posted: Apr 13, 2010 08:26 PM
Msg. 39 of 44
04.13.10 19:05:09 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #1 is not a valid bitmap_data_block index in [#0,#1)
Usually #3157 refers to the scorpion tank in some sort of way, try looking through it and see what could be causing it.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Apr 13, 2010 08:37 PM
Msg. 40 of 44
is it still doin that?
04.13.10 19:35:24 sapien pc 01.00.00.0609 ---------------------------------------------- 04.13.10 19:35:24 reference function: _write_to_error_file 04.13.10 19:35:24 reference address: 401b13 04.13.10 19:35:24 Couldn't read map file './sapienbeta.map' 04.13.10 19:35:25 CreateDevice succeeded with refresh rate = 0 04.13.10 19:35:25 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 04.13.10 19:35:26 Increasing sound decompression buffer size to 1048576 bytes 04.13.10 19:35:29 EAX: 0xFFFFFFFE 04.13.10 19:35:29 EBX: 0x00000001 04.13.10 19:35:29 ECX: 0x0012EF78 04.13.10 19:35:29 EDX: 0x000002CC 04.13.10 19:35:29 EDI: 0x0012EF78 04.13.10 19:35:29 ESI: 0x00000000 04.13.10 19:35:29 EBP: 0x0012EE50 04.13.10 19:35:29 ESP: 0x0012EE40 04.13.10 19:35:29 EIP: 0x772B9A94, C3 8D A4 24 ????? 04.13.10 19:35:29 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #1 is not a valid bitmap_data_block index in [#0,#1)
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Apr 13, 2010 11:16 PM
Msg. 41 of 44
The 3157 error is NOT exclusively directed towards the scorpion tags. The reason why scorpion tags are so commonly associated with this error, is that they're the most commonly used tags.
As for the error itself, the 3157 error is Sapien complaining that you're referencing something that doesn't exist, essentially a null pointer exception. In order to resolve this, you must first determine what it is that you're referencing.
To do this, the best method I know of is to delete everything but bipeds from the scenario. Then, attempt to start Sapien. If that works, delete all the weapons, and then progress to vehicles, until something causes Sapien to stop working. Once you've determined the type of tag that's corrupted, you then determine which tag is corrupted. Then, the component of the tag that contains the misreferenced bitmap (shader, hud_interface, etc)
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Apr 14, 2010 04:20 PM
Msg. 42 of 44
just thought I'd let you know, I deleted all the tags in the scenario and tried to open it and I got this
04.14.10 15:17:04 sapien pc 01.00.00.0609 ---------------------------------------------- 04.14.10 15:17:04 reference function: _write_to_error_file 04.14.10 15:17:04 reference address: 401b13 04.14.10 15:17:04 Couldn't read map file './sapienbeta.map' 04.14.10 15:17:04 CreateDevice succeeded with refresh rate = 0 04.14.10 15:17:05 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 04.14.10 15:17:05 Increasing sound decompression buffer size to 1048576 bytes 04.14.10 15:17:11 EAX: 0xFFFFFFFE 04.14.10 15:17:11 EBX: 0x00000001 04.14.10 15:17:11 ECX: 0x0012EF78 04.14.10 15:17:11 EDX: 0x000002CC 04.14.10 15:17:11 EDI: 0x0012EF78 04.14.10 15:17:11 ESI: 0x00000000 04.14.10 15:17:11 EBP: 0x0012EE50 04.14.10 15:17:12 ESP: 0x0012EE40 04.14.10 15:17:12 EIP: 0x77099A94, C3 8D A4 24 ????? 04.14.10 15:17:12 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #1 is not a valid bitmap_data_block index in [#0,#1)
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LMT Heretic
Joined: Feb 18, 2010
There are mysteries, that should remain hidden...
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Posted: Apr 14, 2010 04:36 PM
Msg. 43 of 44
just there one little option you can choose if you want know contact me
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Apr 14, 2010 04:57 PM
Msg. 44 of 44
Issue with the BSP or the sky.
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