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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »models ?

Author Topic: models ? (8 messages, Page 1 of 1)
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LMT Heretic
Joined: Feb 18, 2010

There are mysteries, that should remain hidden...


Posted: Mar 29, 2010 04:22 PM    Msg. 1 of 8       
well i have programs to make models but how i can pass the models gmax or 3ds to . scenery ?


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Mar 29, 2010 04:30 PM    Msg. 2 of 8       
You could just use the quick search...
http://hce.halomaps.org/index.cfm?fid=1062


LMT Heretic
Joined: Feb 18, 2010

There are mysteries, that should remain hidden...


Posted: Mar 29, 2010 04:50 PM    Msg. 3 of 8       
no must be with gmax can any help me


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Mar 29, 2010 06:07 PM    Msg. 4 of 8       
This has been addressed i many forums in the past. gmax is really just 3ds max only stripped down. Everything would really just be the same for 3ds or gmax. You real question should be what tools would you use for exporting from gmax. That will be the only difference in these tutorials.


Ro0ster
Joined: Jan 21, 2008

is a rooster


Posted: Mar 29, 2010 06:09 PM    Msg. 5 of 8       
Get this :http://www.filefront.com/13781968/JMS_Exporter_v1-0-3b.ms and chimp which can be found on this site.


anonymous_2009
Joined: Jun 13, 2009


Posted: Mar 30, 2010 06:24 AM    Msg. 6 of 8       
omg, someone help this guy, he has NO clue at all how to mod Halo... it isnt just a simple export of the model and then its done...


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Mar 30, 2010 06:41 AM    Msg. 7 of 8       
^this. it is all over the place. just search before you ask yourself.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Mar 30, 2010 08:38 PM    Msg. 8 of 8       
Quote: --- Original message by: LMT Heretic
no must be with gmax can any help me

Pardon the recent neglectings to help. To get a model to a scenery, it must be exported via Bluestreak. When Gmax says it is done exporting in the application loader thingy (bottom left corner), then use the grablistener and save the file "namegoeshere.jms" in the folder of what your scenery is called located in the Data section of your Halo Custom Edition directory. Then open tool and type in the necessary commands (look it up it's around here somewhere) and bingo, you got a .scenery.
Edited by DarkHalo003 on Mar 30, 2010 at 08:39 PM

 

 
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