
SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Mar 24, 2010 08:20 PM
Msg. 1 of 2
I've tried again at making the chopper vehicle. But something's up with the model, model-animations, or both. Oh dear. Anyways, 1. Is there something about the Node List Checksum (model or animations) I should be doing? I used custom node/marker placement. When making them the same number, sapien shuts down. When removing the animation graph from the vehicle tag, I get OUT OF OBJECTS. 2. I use gmax and the CAD animation exporter by zteam. Animations work, but my vehicle JMOs (steering and ground-speed) have no keyframes. How do I make keyframes for these in gmax, or maybe guerilla/kornman00? Help would be really, really great.
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kev3344
Joined: Aug 8, 2008
IMAAA FIRING MAAA LAZAAA!!!!
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Posted: Mar 26, 2010 07:09 PM
Msg. 2 of 2
1.for the animation graph try to ovewrite ghost's or warthog's animation graph with yours
(example:if your vehicle is in directory data/vehicles/chopper rename warthog.model_animations to chopper.model_animations and put it in the vehicles/chopper folder.After, go in tool and it will ask you to replace the animation graph: press y then re-type tool animations vehicles/chopper and it should work)
before I find this out sapien always closed because there was something missing in the animation graph.
**forgot to mention you need to replace your gbxmodel's checksum with your animation graph's checksum
2. I can't help you for this Edited by kev3344 on Mar 26, 2010 at 07:11 PM
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