I'm working on the "pelican back turret". I was able to re-model and re-animate it separately from the S-pelican. The purpose for doing this is that vehicles' weapons during recorded animations cannot be controlled/used. However, attaching an object to a vehicle in a recorded animation CAN work (tests verified this). The next obstacle in this concept is extracting all LOD's, regions, and permutations for the pelican. Fortunately, there's only one region, and one permutation. However, I might be adding more since I think I can make a better looking "destroyed pelican".
But before I can do that, I need to make sure I name them correctly. As an example, how might I name the warthog model files I extract from 3ds max?
The vehicle has:
barrels
- __base
- ~primary-blur
hull
- __base
tire
- __base
- ~blur
BTW, all the listed regions and permutations are in one LOD. I know how to name LOD's, but not for multiple regions/permutations.
Edited by ShadowFox0809 on Mar 7, 2010 at 10:26 AMyeah...nevermind....
for any poor soul reading this: "barrels" "hull" "tire" are regions in the same model. A region is a set of geometry...that is, the actual model's faces, vertices, etc.
The model is allowed to have more than one region if need be...though I don't see why...
Edited by ShadowFox0809 on May 13, 2010 at 10:15 PM