
roosterMAP
Joined: Nov 14, 2008
I am here to enhance you gaming experience
|
Posted: Feb 16, 2010 10:44 AM
Msg. 1 of 3
hey. im trying to get narrows to work. Whenever I compile the map and open it in sapien, the screen flashes, then my computer crashed (freeze).
I noticed that there is a "###ERROR z buffered triangle." I think this could be the reason. Unfortunatly, it is hidden in a ton of "coplanar surfaces" errors. Is there a way to make the debugger ignore the "coplanar surfaces" so i can find this damn "z buffered tri"?
|

sleepy1212
Joined: Feb 4, 2009
sunnier than you www.quantumfusionclan.com
|
Posted: Feb 16, 2010 10:54 AM
Msg. 2 of 3
Sapien will open with z-buffers and sometimes it will even run radiosity. Something else is causing the crash, check your debug.txt.
also, those z-buffers usually aren't in the same places as coplaners but it would be nice if they weren't the same stinking color.
|

roosterMAP
Joined: Nov 14, 2008
I am here to enhance you gaming experience
|
Posted: Feb 16, 2010 11:13 AM
Msg. 3 of 3
found error. turns out ur not suposed to apply "specular bump reflection" to glass. makes it all glitchy. lol
it was a shader issue.
thx tho.
|