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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »sapien messing up

Author Topic: sapien messing up (3 messages, Page 1 of 1)
Moderators: Dennis

roosterMAP
Joined: Nov 14, 2008

I am here to enhance you gaming experience


Posted: Feb 16, 2010 10:44 AM    Msg. 1 of 3       
hey. im trying to get narrows to work. Whenever I compile the map and open it in sapien, the screen flashes, then my computer crashed (freeze).

I noticed that there is a "###ERROR z buffered triangle." I think this could be the reason. Unfortunatly, it is hidden in a ton of "coplanar surfaces" errors. Is there a way to make the debugger ignore the "coplanar surfaces" so i can find this damn "z buffered tri"?


sleepy1212
Joined: Feb 4, 2009

sunnier than you www.quantumfusionclan.com


Posted: Feb 16, 2010 10:54 AM    Msg. 2 of 3       
Sapien will open with z-buffers and sometimes it will even run radiosity. Something else is causing the crash, check your debug.txt.

also, those z-buffers usually aren't in the same places as coplaners but it would be nice if they weren't the same stinking color.


roosterMAP
Joined: Nov 14, 2008

I am here to enhance you gaming experience


Posted: Feb 16, 2010 11:13 AM    Msg. 3 of 3       
found error. turns out ur not suposed to apply "specular bump reflection" to glass. makes it all glitchy. lol

it was a shader issue.

thx tho.

 

 
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