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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Single Player vs. Multi Player Cutscenes?

Author Topic: Single Player vs. Multi Player Cutscenes? (3 messages, Page 1 of 1)
Moderators: Dennis

Nametaker40
Joined: Sep 1, 2009


Posted: Feb 13, 2010 07:35 PM    Msg. 1 of 3       
I'm trying to make a single player mission. I have scripted for other maps before, and I had the same problem then. If the scenario is set to Solo, then the cut scene skips from camera point to the next, but if the scenario is Multi Player, then the cut scene flows from camera point to the next. Is there any way to keep the scenario Solo and still have the cut scene flow? If you want me to post the script I have, just tell me and I will. Thanks!

EDIT 3: It was the last interger of the camera_set command. Perhaps it was too small.

EDIT 2: Just found out it was the script.. I'm experimenting to see what caused it.

EDIT: Never mind, I fixed it. In the future if anyone gets this bug, I either fixed it by extracting the ui_tags_loaded_solo_scenario_type.tag_collection from a single player map, or by editing my script a little bit.

Edited by Nametaker40 on Feb 13, 2010 at 08:23 PM
Edited by Nametaker40 on Feb 13, 2010 at 08:30 PM
Edited by Nametaker40 on Feb 13, 2010 at 08:42 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Feb 13, 2010 07:50 PM    Msg. 2 of 3       
Post it.


Nametaker40
Joined: Sep 1, 2009


Posted: Feb 13, 2010 08:07 PM    Msg. 3 of 3       
(script startup cutscene1
(begin
(sleep_until (volume_test_objects weapon (players)) 15)
(camera_control 1)
(camera_set 1 0)
(sleep 20)
(camera_set 2 20)
(sleep 30)
(camera_set 3 25)
(sleep 20)
(camera_set 4 15)
(ai_place floodcutscene)
(ai_set_respawn floodcutscene false)
(sleep 20)
(camera_set 5 10)
(sleep 50)
(camera_set 6 10)
(sleep 10)
(camera_control 0)
)
)

 

 
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