
YakZSmelk
Joined: Apr 3, 2006
- Environment Artist - robhow.com
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Posted: Jan 18, 2010 06:00 PM
Msg. 1 of 6
I'm having a bit of trouble creating a ground texture for the map I'm working on, in the map it's a forest so there is leaves all over the ground but dirt paths were players could follow. I have the tileable dirt and leaf textures I'm working with and have put the alpha (for where the dirt should appear) in the dirt bitmap file.
What I cannot figure out how to do is make it so the dirt appears where it should, I looked at a shader tutorial that was no help what so ever.
Wow I know that probably isn't making any sense but If anyone catches my drift and can help me figure out how to do this it would be much appreciated.
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YakZSmelk
Joined: Apr 3, 2006
- Environment Artist - robhow.com
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Posted: Jan 18, 2010 07:39 PM
Msg. 2 of 6
I dunno haha
Right now I'm mixing the primary and secondary detail maps, but it's multiplying the two. What I want is just to have the dirt to appear where the alpha tells it too but still be able to be tiled in that area. And underneath the dirt I want to have the leaf tileable texture.
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YakZSmelk
Joined: Apr 3, 2006
- Environment Artist - robhow.com
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Posted: Jan 18, 2010 08:15 PM
Msg. 3 of 6
I think that's what I'm looking for could you show a brighter image?
So would I put the leaves bitmap as the base texture and then put the dirt in the primary with an alpha?
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YakZSmelk
Joined: Apr 3, 2006
- Environment Artist - robhow.com
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Posted: Jan 18, 2010 08:41 PM
Msg. 4 of 6
It looks like the dirt is blending with the grass in the grasses 'area' If that isn't happening sorry, it's still a dark image.
What I want is just to have the alpha say; white = dirt black = leaves
I want the alpha to work as a mask, I don't want them to blend unless there is gray in the alpha. Are you familiar with composite materials in max?
BTW I realize this thread may be giving you a headache, so sorry but I really appreciate you helping me out. Edited by YakZSmelk on Jan 18, 2010 at 08:42 PM
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YakZSmelk
Joined: Apr 3, 2006
- Environment Artist - robhow.com
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Posted: Jan 19, 2010 03:28 AM
Msg. 5 of 6
Ok I got it working, I was having a hard time understand when not sitting at the computer. I had it setup right just needed to change the base image it was creating some really weird colors due to the multiply. Here's what it looks like at the moment; 
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sleepy1212
Joined: Feb 4, 2009
sunnier than you www.quantumfusionclan.com
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Posted: Jan 19, 2010 10:58 AM
Msg. 6 of 6
are the leaves part of the bitmap or a detail?
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